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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Emerikol" data-source="post: 5991592" data-attributes="member: 6698278"><p>Nothing is wrong with any playstyle. And perhaps on this particular aspect of designing a game they can't truly support both styles. It might "allow" my style but it doesn't really "support" it. The key here is power descriptions. I want something that is immersive to the world. I don't mind players coming up with their own stuff ahead of time but when they do X I want X clearly defined in terms of the game world. Prior to 3e this was the norm. Now it's now. So no surprise there has been massive outcry.</p><p></p><p>Your example is an excellent one. I could never describe a diplomacy skill as - you are able to convince someone of something unless it rains. If it was going to rain in my world I wouldn't even give a roll if by raining that ruined the event. I'd check a weather chart to determine that. I wouldn't use that as an excuse for why the roll failed.</p><p></p><p>I think D&D has a long tradition of being process simulationist in it's design. So I'm for D&D staying that way for that reason. Because we all don't have to play the same game. I'd be for 4e branching off and becoming another game and I'd be for WOTC supporting it. I just think - why change the most popular rpg in history by orders of magnitude?</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5991592, member: 6698278"] Nothing is wrong with any playstyle. And perhaps on this particular aspect of designing a game they can't truly support both styles. It might "allow" my style but it doesn't really "support" it. The key here is power descriptions. I want something that is immersive to the world. I don't mind players coming up with their own stuff ahead of time but when they do X I want X clearly defined in terms of the game world. Prior to 3e this was the norm. Now it's now. So no surprise there has been massive outcry. Your example is an excellent one. I could never describe a diplomacy skill as - you are able to convince someone of something unless it rains. If it was going to rain in my world I wouldn't even give a roll if by raining that ruined the event. I'd check a weather chart to determine that. I wouldn't use that as an excuse for why the roll failed. I think D&D has a long tradition of being process simulationist in it's design. So I'm for D&D staying that way for that reason. Because we all don't have to play the same game. I'd be for 4e branching off and becoming another game and I'd be for WOTC supporting it. I just think - why change the most popular rpg in history by orders of magnitude? [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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