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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 5993363" data-attributes="member: 22779"><p>The problem Underman, though, is that people are claiming that they want process sim, without actually knowing what process sim is. It's like only ever having eaten McDonald's hamburgers, claiming any hamburger that isn't a McDonald's hamburger isn't delivering a good hamburger.</p><p></p><p>That's where things break down. People like a certain degree of process sim. Ok. Fair enough. But, when you start to scratch below the surface of their claimed preferences, you find all sorts of contradictions. Abstract mechanics vs dissociated mechanics being a poster child here. From what I can understand, abstract mechanics are mechanics that this crowd likes, and dissociated ones are the ones they don't like. Has nothing to do with actual differences between the mechanics, it's simply preference.</p><p></p><p>"We want the mechanics to strongly determine the narration of the resolution of tasks", goes the refrain. Fine. But, when people start pointing out the veritable mountain of mechanics that don't do this, including basic, core mechanics like Hit Points and Initiative and most of the combat system, one has to wonder if this is really what people want.</p><p></p><p>That's the question that keeps getting asked, and why Pemerton would like to see actual play examples brought forward, because, from my point of view at least, I'm failing to see the difference. Well, that's not true. I can see the difference. Gygax wrote hit points, so it gets a pass, but, martial dailies came later, so, it doesn't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5993363, member: 22779"] The problem Underman, though, is that people are claiming that they want process sim, without actually knowing what process sim is. It's like only ever having eaten McDonald's hamburgers, claiming any hamburger that isn't a McDonald's hamburger isn't delivering a good hamburger. That's where things break down. People like a certain degree of process sim. Ok. Fair enough. But, when you start to scratch below the surface of their claimed preferences, you find all sorts of contradictions. Abstract mechanics vs dissociated mechanics being a poster child here. From what I can understand, abstract mechanics are mechanics that this crowd likes, and dissociated ones are the ones they don't like. Has nothing to do with actual differences between the mechanics, it's simply preference. "We want the mechanics to strongly determine the narration of the resolution of tasks", goes the refrain. Fine. But, when people start pointing out the veritable mountain of mechanics that don't do this, including basic, core mechanics like Hit Points and Initiative and most of the combat system, one has to wonder if this is really what people want. That's the question that keeps getting asked, and why Pemerton would like to see actual play examples brought forward, because, from my point of view at least, I'm failing to see the difference. Well, that's not true. I can see the difference. Gygax wrote hit points, so it gets a pass, but, martial dailies came later, so, it doesn't. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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