Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5993602" data-attributes="member: 23935"><p>It can depending on the character choice and player strateigies. I tend to choose both such that I minimise the issue.</p><p></p><p></p><p></p><p>Typucally, I'll lateral think a solution and/or approach the situation with an eye to maximise tactics during the encounter. That's different than using <em>Strand of Fate</em>'s "declaration" to impose a new Aspect on the environment </p><p></p><p>[sblock= quick sidebar]</p><p>Strands of Fate is a Fate spin-off. If the game a player of a character with expertise in a area can decide to Declare a new aspect to a situation. </p><p></p><p>For example, when fleeing to a desert planet, the player can decide to Declare that the planet is subject to common dust storms of such intensity that they interfere with most sensor systems. If the player makes a roll the desert planet has that feature that can be invoked by a player or the GM.</p><p>[/sblock]</p><p></p><p></p><p></p><p>I don't think (most) class abilities, magic items, spells, or (most) feats are meta-game level. They have in-game expressions that the characters can perceive, conceive, and use. Bonus stacking -- although certainly less granular in the game -- is also in the game. Striking down on an opponent is better than the opponent striking down on you. If the Bard is singing then the lift is spirits is helpful. The <em>Prayer</em> spell provides some deific help The enemies better really worry when we get all of them going at once!</p><p></p><p></p><p></p><p>Not really or it depends on the game. In many ways the continuum of rules-light <---> rules-heavy is immaterial if the game lets me plan/react as the character then we apply the rules to determine effect of action. That said, I will allow that the rules of the game do inform my character about likely tactics and expected chances of success; I figure that's a tradeoff of having limited perceptions/memories as the character. What I find jarring as a player is leaving the character viewpoint to work with the game engine directly.</p><p></p><p></p><p></p><p>I normally DM as well. Changing viewpoints there is a matter of course. I think that's why I find it so jarring as a player. It's a rare time where I can actually take the time and spend the energy inside a single viewpoint. If the game is dragging me out of it, I might as well be DMing.</p><p></p><p></p><p></p><p>Pretty much the same except I want to explore my character's place in that world -- not adjust the world or its other inhabitants to accomodate my character.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5993602, member: 23935"] It can depending on the character choice and player strateigies. I tend to choose both such that I minimise the issue. Typucally, I'll lateral think a solution and/or approach the situation with an eye to maximise tactics during the encounter. That's different than using [I]Strand of Fate[/I]'s "declaration" to impose a new Aspect on the environment [sblock= quick sidebar] Strands of Fate is a Fate spin-off. If the game a player of a character with expertise in a area can decide to Declare a new aspect to a situation. For example, when fleeing to a desert planet, the player can decide to Declare that the planet is subject to common dust storms of such intensity that they interfere with most sensor systems. If the player makes a roll the desert planet has that feature that can be invoked by a player or the GM. [/sblock] I don't think (most) class abilities, magic items, spells, or (most) feats are meta-game level. They have in-game expressions that the characters can perceive, conceive, and use. Bonus stacking -- although certainly less granular in the game -- is also in the game. Striking down on an opponent is better than the opponent striking down on you. If the Bard is singing then the lift is spirits is helpful. The [I]Prayer[/I] spell provides some deific help The enemies better really worry when we get all of them going at once! Not really or it depends on the game. In many ways the continuum of rules-light <---> rules-heavy is immaterial if the game lets me plan/react as the character then we apply the rules to determine effect of action. That said, I will allow that the rules of the game do inform my character about likely tactics and expected chances of success; I figure that's a tradeoff of having limited perceptions/memories as the character. What I find jarring as a player is leaving the character viewpoint to work with the game engine directly. I normally DM as well. Changing viewpoints there is a matter of course. I think that's why I find it so jarring as a player. It's a rare time where I can actually take the time and spend the energy inside a single viewpoint. If the game is dragging me out of it, I might as well be DMing. Pretty much the same except I want to explore my character's place in that world -- not adjust the world or its other inhabitants to accomodate my character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top