Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5993637" data-attributes="member: 23935"><p>Yeah I find the whole "Terrific! I hit with the great axe. I drop it and pull out my bastard sword. I still need to get a check there!" is a wee bit... stupid as a game mechanic.</p><p></p><p>Pendragon is a compromise -- you only get to check for one increase each winter so there is less incentive to try to maximise successful skill use every adventure. So long as you get one success before the snows hit, you're golden. The one issue with that system is it limits character growth quite heavily.</p><p></p><p>For leveled games, I prefer older D&D where there were very limited choices for advancement. I found the 3.X version with multiclassing of prestige classes and base classes, feats, et al. to generate massive options that usually have limited value for any particular character, but it takes a shedload of time to dig through. </p><p></p><p></p><p></p><p>My favourite character advancement are games like Hero where the player is handed a small pool of points to assign for incremental increase in ability over a longer term. That way the character ambition can be modeled and prioritised away from the table and doesn't incent a particular set of mannerisms on the character to maximise the reward.</p><p></p><p>Mt secondary choice would be systems where improvement only come from in-game training though these games tend to be severely limit possibilities of training to timeframes outside the scope of campaign-play (like Classic Traveler taking 2 years of school per skill).</p></blockquote><p></p>
[QUOTE="Nagol, post: 5993637, member: 23935"] Yeah I find the whole "Terrific! I hit with the great axe. I drop it and pull out my bastard sword. I still need to get a check there!" is a wee bit... stupid as a game mechanic. Pendragon is a compromise -- you only get to check for one increase each winter so there is less incentive to try to maximise successful skill use every adventure. So long as you get one success before the snows hit, you're golden. The one issue with that system is it limits character growth quite heavily. For leveled games, I prefer older D&D where there were very limited choices for advancement. I found the 3.X version with multiclassing of prestige classes and base classes, feats, et al. to generate massive options that usually have limited value for any particular character, but it takes a shedload of time to dig through. My favourite character advancement are games like Hero where the player is handed a small pool of points to assign for incremental increase in ability over a longer term. That way the character ambition can be modeled and prioritised away from the table and doesn't incent a particular set of mannerisms on the character to maximise the reward. Mt secondary choice would be systems where improvement only come from in-game training though these games tend to be severely limit possibilities of training to timeframes outside the scope of campaign-play (like Classic Traveler taking 2 years of school per skill). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top