Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5993764" data-attributes="member: 3887"><p>But why is there an IN WORLD limitation in the first place?</p><p></p><p>I think we can all agree the IN WORLD limitation exists because we're PLAYING A GAME, and unrestricted fireball casting would be bad for GAME BALANCE, not to mention all the IMAGINARY FLAMMABLE OBJECTS in the game world. </p><p></p><p>Therefore, it's more accurate to say there is an IN GAME reason for traditional D&D spell slots-by-level. </p><p></p><p>We RATIONALIZE this through various supporting fictions, or by simply evoking JACK VANCE's name, and his wonderful DYING EARTH stories, whose magic system bears a CURSORY RESEMBLANCE TO the one Gygax created for D&D, and from which he borrowed a few COOL SPELL NAMES. </p><p></p><p>We also use VANCIAN MAGIC in a wide variety of SETTINGS, most of which are built using very different assumptions than Vance's DYING EARTH -- which is super-far future SCIENCE FANTASY, in case you didn't know.</p><p></p><p>Which implies D&D's traditional magic system ISN'T MEANT TO REFLECT OR DESCRIBE ANYTHING about the SPECIFIC FICTIONAL WORLD our campaigns takes place in. It's a RULES CONSTRUCT which we adapt/shoehorn our particular settings into, because it's SIMPLE, EASY-TO-USE, and STRATEGICALLY RICH. </p><p></p><p>(WHERE WAS I? OH...)</p><p></p><p>Saying spell casting is limited by in-world reasons is inaccurate at best. So if you're willing to rationalize magic being limited for purely game-y reasons, why are martial abilities fundamentally different?</p><p></p><p>BECAUSE the reason for both sets of LIMITATIONS is IDENTICAL.</p><p></p><p>(great, I'm going to typing like this for a week. I have only myself to blame...).</p></blockquote><p></p>
[QUOTE="Mallus, post: 5993764, member: 3887"] But why is there an IN WORLD limitation in the first place? I think we can all agree the IN WORLD limitation exists because we're PLAYING A GAME, and unrestricted fireball casting would be bad for GAME BALANCE, not to mention all the IMAGINARY FLAMMABLE OBJECTS in the game world. Therefore, it's more accurate to say there is an IN GAME reason for traditional D&D spell slots-by-level. We RATIONALIZE this through various supporting fictions, or by simply evoking JACK VANCE's name, and his wonderful DYING EARTH stories, whose magic system bears a CURSORY RESEMBLANCE TO the one Gygax created for D&D, and from which he borrowed a few COOL SPELL NAMES. We also use VANCIAN MAGIC in a wide variety of SETTINGS, most of which are built using very different assumptions than Vance's DYING EARTH -- which is super-far future SCIENCE FANTASY, in case you didn't know. Which implies D&D's traditional magic system ISN'T MEANT TO REFLECT OR DESCRIBE ANYTHING about the SPECIFIC FICTIONAL WORLD our campaigns takes place in. It's a RULES CONSTRUCT which we adapt/shoehorn our particular settings into, because it's SIMPLE, EASY-TO-USE, and STRATEGICALLY RICH. (WHERE WAS I? OH...) Saying spell casting is limited by in-world reasons is inaccurate at best. So if you're willing to rationalize magic being limited for purely game-y reasons, why are martial abilities fundamentally different? BECAUSE the reason for both sets of LIMITATIONS is IDENTICAL. (great, I'm going to typing like this for a week. I have only myself to blame...). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top