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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Nagol" data-source="post: 5993783" data-attributes="member: 23935"><p>Yes and no.</p><p></p><p>When adding magic to the game, it has to be added with some form of framework and constraint else it overwhelms any other aspect of the game.</p><p></p><p>The form of constraint on magic can be pretty much anything. Magic is after all, outside the players' direct experience. A player cannot look at the magical framework and say (with a straight face) "That's unrealistic! Magic doesn't work THAT way."</p><p></p><p>Aspects of the game that are potentially closer to the players' experience need to be treated more diffidently. If constraints for game balance reasons are being applied, they have to be examined for appropriateness and sensibility.</p><p></p><p>Telling a player that a Fighter may only swing a sword 3 times a day regardless of success, rest, etc. will be treated differently than telling the same player that a Magic-User can only cast 3 spells a day. It's the same constraint, but the Fighter version will get a lot more complaint.</p><p></p><p>Different players are willing to accept different levels of game constraint and I don't think this axis lines up with any other (simulationism, immersiveness, personality types, whatever).</p><p></p><p>4e stretched some of the constraints on non-magical abilities further than previous editions (the ED of AEDU). Of course, they were going to cause more complaint about the constraints.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5993783, member: 23935"] Yes and no. When adding magic to the game, it has to be added with some form of framework and constraint else it overwhelms any other aspect of the game. The form of constraint on magic can be pretty much anything. Magic is after all, outside the players' direct experience. A player cannot look at the magical framework and say (with a straight face) "That's unrealistic! Magic doesn't work THAT way." Aspects of the game that are potentially closer to the players' experience need to be treated more diffidently. If constraints for game balance reasons are being applied, they have to be examined for appropriateness and sensibility. Telling a player that a Fighter may only swing a sword 3 times a day regardless of success, rest, etc. will be treated differently than telling the same player that a Magic-User can only cast 3 spells a day. It's the same constraint, but the Fighter version will get a lot more complaint. Different players are willing to accept different levels of game constraint and I don't think this axis lines up with any other (simulationism, immersiveness, personality types, whatever). 4e stretched some of the constraints on non-magical abilities further than previous editions (the ED of AEDU). Of course, they were going to cause more complaint about the constraints. [/QUOTE]
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