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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Mallus" data-source="post: 5993818" data-attributes="member: 3887"><p>Right - it's a balance issue. But so is limiting the number of super-moves and/or critical hits a martial character can pull off in a given period of time. </p><p></p><p></p><p>I think this is true, with two important caveats. </p><p></p><p>One: most player's practical experience with swordplay/ancient weapons combat comes from entertainment media, ie books, film, television, and computer/video games. </p><p></p><p>It's a common conceit in those media that a fighter can only bust out their super-moves a limited number of times (and not every second of the fight). So in a way, 4e's AEDU methodology more accurately the combat experiences D&D players are actually familiar with. </p><p></p><p>Two: there really isn't a lot sensible about pre-4e combat. I submit for consideration my 3e two-handed Reach weapon Improved Trip monkey, Rashid. </p><p></p><p></p><p>But a 4e fighter can swing their sword an unlimited number of times per day. However, they get a limited number of super moves/golden opportunities to strike, which is congruent with the a lot of the source fiction.</p><p></p><p></p><p>This is absolutely true. We could --and should!-- replace Justin Alexander's whole dissociated mechanics theory with your single sentence.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5993818, member: 3887"] Right - it's a balance issue. But so is limiting the number of super-moves and/or critical hits a martial character can pull off in a given period of time. I think this is true, with two important caveats. One: most player's practical experience with swordplay/ancient weapons combat comes from entertainment media, ie books, film, television, and computer/video games. It's a common conceit in those media that a fighter can only bust out their super-moves a limited number of times (and not every second of the fight). So in a way, 4e's AEDU methodology more accurately the combat experiences D&D players are actually familiar with. Two: there really isn't a lot sensible about pre-4e combat. I submit for consideration my 3e two-handed Reach weapon Improved Trip monkey, Rashid. But a 4e fighter can swing their sword an unlimited number of times per day. However, they get a limited number of super moves/golden opportunities to strike, which is congruent with the a lot of the source fiction. This is absolutely true. We could --and should!-- replace Justin Alexander's whole dissociated mechanics theory with your single sentence. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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