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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="D'karr" data-source="post: 5994571" data-attributes="member: 336"><p>Actually, that's not according to me. That's according to the DnD ruleset for every edition, and many other similar games also.</p><p></p><p>If I had invented HP, then it might be according to me. Unfortunately other giants that lived, played, and designed games long before me came up with that particularly abstract mechanic. So I don't get that honorable distinction. As long as the user looks at it as the abstract that it is designed to be, HP can "make sense" in an abstract way. As soon as you start trying to do Process Sim with HP, it starts to fall apart rather quickly. </p><p></p><p>On the other hand, there are games out there that use different types of trackers for combat effectiveness. Shadowrun, for example, has a condition monitor that decreases your combat effectiveness as you become, fatigued, stunned, or physically injured. DnD has never, in its default rules, had that type of ruleset.</p><p></p><p>It doesn't mean that groups out there have not been adding that type of stuff to their particular DnD table for decades. Dragon magazine used to have all sort of "house rule" articles. Which incidentally is how the first Unearthed Arcana was published. However, that is all those were, optional house rules/guidelines.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5994571, member: 336"] Actually, that's not according to me. That's according to the DnD ruleset for every edition, and many other similar games also. If I had invented HP, then it might be according to me. Unfortunately other giants that lived, played, and designed games long before me came up with that particularly abstract mechanic. So I don't get that honorable distinction. As long as the user looks at it as the abstract that it is designed to be, HP can "make sense" in an abstract way. As soon as you start trying to do Process Sim with HP, it starts to fall apart rather quickly. On the other hand, there are games out there that use different types of trackers for combat effectiveness. Shadowrun, for example, has a condition monitor that decreases your combat effectiveness as you become, fatigued, stunned, or physically injured. DnD has never, in its default rules, had that type of ruleset. It doesn't mean that groups out there have not been adding that type of stuff to their particular DnD table for decades. Dragon magazine used to have all sort of "house rule" articles. Which incidentally is how the first Unearthed Arcana was published. However, that is all those were, optional house rules/guidelines. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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