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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 5994606" data-attributes="member: 87792"><p>No I don't. Because the whole point of a process sim is that it is supposed to map directly to the fiction in a manner that stands up to the outcomes. If a process sim falls apart when you try scrutinising it <em>it fails as a process sim.</em></p><p></p><p>I apply equivalent standards for other games. Feng Shui is meant to be a game centred around the Hong Kong Martial Arts genre. And to me it fails - it's <em>too much</em> of a process sim and not liberating enough. If I want to run high action martial arts, I'm going with <a href="http://wiki.saberpunk.net/Wushu/WushuOpenRules/" target="_blank">Wushu</a> - which is almost the opposite of a process-sim (you actually gain bonusses for specifying you're dodging through a hail of bullets).</p><p></p><p>I judge games for two things. Do they do what they are trying to? And is what they are trying to do any good?</p><p></p><p></p><p></p><p>As long as no serious lines are crossed, yes. And I can't imagine we're going to come close to declaring 4e not D&D here.</p><p></p><p></p><p></p><p>I solve the problem of process-sim by playing process-sim games if I want process-sim and genre sim if that's what I want at the time. And I absolutely will apply this sort of scrutiny to GURPS (it being my process-sim of choice). Generally it passes a lot better than D&D. </p><p></p><p></p><p></p><p>No I don't. Because hit points aren't designed for process-sim. They are designed for <em>genre emulation</em>. They are designed for Eroll Flynn style swashbuckling fights - the question is whether they do <em>that</em> job well. They aren't about process sim, they are about genre emulation. It's only when people try to force them into a process-sim mould that really doesn't fit them that they become as fit for purpose as a claw hammer is fit to be used as a screwdriver.</p><p></p><p>To give a modern example of a fight with hit points (and hit points going down despite no physical wounds) see the [ame="http://www.youtube.com/watch?v=_ygRholyh5g"]fight between Achiles and Hector in Troy[/ame]. The question is not whether hit points are realistic, it's whether they do what they were intended to.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5994606, member: 87792"] No I don't. Because the whole point of a process sim is that it is supposed to map directly to the fiction in a manner that stands up to the outcomes. If a process sim falls apart when you try scrutinising it [I]it fails as a process sim.[/I] I apply equivalent standards for other games. Feng Shui is meant to be a game centred around the Hong Kong Martial Arts genre. And to me it fails - it's [I]too much[/I] of a process sim and not liberating enough. If I want to run high action martial arts, I'm going with [URL="http://wiki.saberpunk.net/Wushu/WushuOpenRules/"]Wushu[/URL] - which is almost the opposite of a process-sim (you actually gain bonusses for specifying you're dodging through a hail of bullets). I judge games for two things. Do they do what they are trying to? And is what they are trying to do any good? As long as no serious lines are crossed, yes. And I can't imagine we're going to come close to declaring 4e not D&D here. I solve the problem of process-sim by playing process-sim games if I want process-sim and genre sim if that's what I want at the time. And I absolutely will apply this sort of scrutiny to GURPS (it being my process-sim of choice). Generally it passes a lot better than D&D. No I don't. Because hit points aren't designed for process-sim. They are designed for [I]genre emulation[/I]. They are designed for Eroll Flynn style swashbuckling fights - the question is whether they do [I]that[/I] job well. They aren't about process sim, they are about genre emulation. It's only when people try to force them into a process-sim mould that really doesn't fit them that they become as fit for purpose as a claw hammer is fit to be used as a screwdriver. To give a modern example of a fight with hit points (and hit points going down despite no physical wounds) see the [ame="http://www.youtube.com/watch?v=_ygRholyh5g"]fight between Achiles and Hector in Troy[/ame]. The question is not whether hit points are realistic, it's whether they do what they were intended to. [/QUOTE]
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