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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="JamesonCourage" data-source="post: 5998388" data-attributes="member: 6668292"><p>I'm sorry you can't see how it would ruin immersion for other people. It does. I get that it doesn't for you. As far as productive conversation is concerned, I feel my take on this is more advanced than yours, because I see the other side, accept the differences, and work towards something with that information. I don't feel like I'm getting that when you "take exception" to people having a different play experience from your own.</p><p></p><p><em>This misses the point.</em> Play examples are useful (and <em>are</em> used, occasionally). However, people's opinions are usually formed <em>from play</em>. When someone says "this pulls me out of immersion", <em>then it doesn't matter that you avoided it in a way that made you happy</em>. This seems <em>especially</em> true when it's being expressed by so many people. Now, I'm not saying that your experience and wants shouldn't be added to the conversation, I'm just saying that no matter what those experiences are, if X mechanic is pulling a great number of people out of immersion and it isn't for you, then your experience doesn't make up for that loss for everyone else.</p><p></p><p>Engaging in a discussion on <em>why</em> it pulls people out of immersion could be productive. Saying "it didn't for me" is at least adding to the conversation. Saying "that means it shouldn't pull you out" doesn't add much. Nor does essentially defending against attacks that aren't being made.</p><p></p><p>Again, <em>this misses the point</em>. I don't feel I need to go into the point again. If you don't get my point, perhaps someone else can pick up the flag and soldier on. I'm just not feeling like I'm adding anything by explaining it again, and the excessive use of italics in my post makes me feel that I'm not getting anywhere.</p><p></p><p>If you do get my point, though, and respond to it, I'll reply back. I'm just not interested in the unproductive rhetorical carousel that I feel this thread has mostly become. It's been better the last couple pages (as in, maybe the last 2), but not by much. And that means it might be time for me to actually put my money where my mouth is and get off the ride. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5998388, member: 6668292"] I'm sorry you can't see how it would ruin immersion for other people. It does. I get that it doesn't for you. As far as productive conversation is concerned, I feel my take on this is more advanced than yours, because I see the other side, accept the differences, and work towards something with that information. I don't feel like I'm getting that when you "take exception" to people having a different play experience from your own. [I]This misses the point.[/I] Play examples are useful (and [I]are[/I] used, occasionally). However, people's opinions are usually formed [I]from play[/I]. When someone says "this pulls me out of immersion", [I]then it doesn't matter that you avoided it in a way that made you happy[/I]. This seems [I]especially[/I] true when it's being expressed by so many people. Now, I'm not saying that your experience and wants shouldn't be added to the conversation, I'm just saying that no matter what those experiences are, if X mechanic is pulling a great number of people out of immersion and it isn't for you, then your experience doesn't make up for that loss for everyone else. Engaging in a discussion on [I]why[/I] it pulls people out of immersion could be productive. Saying "it didn't for me" is at least adding to the conversation. Saying "that means it shouldn't pull you out" doesn't add much. Nor does essentially defending against attacks that aren't being made. Again, [I]this misses the point[/I]. I don't feel I need to go into the point again. If you don't get my point, perhaps someone else can pick up the flag and soldier on. I'm just not feeling like I'm adding anything by explaining it again, and the excessive use of italics in my post makes me feel that I'm not getting anywhere. If you do get my point, though, and respond to it, I'll reply back. I'm just not interested in the unproductive rhetorical carousel that I feel this thread has mostly become. It's been better the last couple pages (as in, maybe the last 2), but not by much. And that means it might be time for me to actually put my money where my mouth is and get off the ride. As always, play what you like :) [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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