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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Balesir" data-source="post: 5998853" data-attributes="member: 27160"><p>As I tried to allude to in a post some pages up, though, I don't think that "Martial" or "Combat Art" abilities are usefully thought of as "superpowers" - they seem much more like "skills", to me. By this I mean that they are the coordinated application of a whole range of techniques to the world around the user, whith the precise techniques used at any one time being selected according to judgement and experience.</p><p></p><p>I see "forced movement" effects being used daily, in real life, when I look at things in a particular way. I see parents using them on their kids. I see posturing youths using them on each other. I see myself using them on our cats (and, in the past, I have used such techniques on horses and cows). Dogs seem to have extremely low defences against these 'attacks'! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>In a slightly different way, I see similar techniques being used here on the 'net; how many folk say they are "bowing out of this thread" or "not interested in joining an unproductive discussion" and yet post several times over several days?</p><p></p><p>Making people do things they are not inclined to do is actually not uncommon - it seems quite natural to me that it should be included in roleplaying games.</p><p></p><p>If you want a fantasy world where part of the "fantasy" is that such events do not happen, then fine - but to say that it seems "unnatural" and thus "immersion breaking" I'm still struggling to understand, sorry.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5998853, member: 27160"] As I tried to allude to in a post some pages up, though, I don't think that "Martial" or "Combat Art" abilities are usefully thought of as "superpowers" - they seem much more like "skills", to me. By this I mean that they are the coordinated application of a whole range of techniques to the world around the user, whith the precise techniques used at any one time being selected according to judgement and experience. I see "forced movement" effects being used daily, in real life, when I look at things in a particular way. I see parents using them on their kids. I see posturing youths using them on each other. I see myself using them on our cats (and, in the past, I have used such techniques on horses and cows). Dogs seem to have extremely low defences against these 'attacks'! ;) In a slightly different way, I see similar techniques being used here on the 'net; how many folk say they are "bowing out of this thread" or "not interested in joining an unproductive discussion" and yet post several times over several days? Making people do things they are not inclined to do is actually not uncommon - it seems quite natural to me that it should be included in roleplaying games. If you want a fantasy world where part of the "fantasy" is that such events do not happen, then fine - but to say that it seems "unnatural" and thus "immersion breaking" I'm still struggling to understand, sorry. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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