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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Gryph" data-source="post: 5999631" data-attributes="member: 98071"><p>Chaochou, I agree with on the subjectiveness of dissociated mechanics and have posted so previously. But, maybe this misses an aspect of game design.</p><p> </p><p>D&D for at least the last two editions, and arguably for both editions of AD&D, has a default fictional world that the mechanics are hung on. Doesn't this at least imply some commonality of fictional expectation among the player base?</p><p> </p><p>Extrapolating from that, I conclude that D&D players who say they dislike 4e for its dissociated mechanics are effectively saying they dislike the default, often implied, game world presented in 4e. That its genre conventions as expressed in its game physics are not to my taste.</p><p> </p><p>Similiarly to my dislike for 3e multiclassing because I feel its representation of character development over time is flawed. It's tendency toward power building puts me off but can be fairly easily houseruled around but at its heart the sense that every couple of game days/weeks someone can fundemntally change their nature just violates my sense of how people work.</p><p> </p><p>So, yeah I think dissociated mechanics are inherently subjective, but there does seem to be a deliberate attempt on the part of the game designers to make the game world a shared experience so maybe its not just at an individual level that discussions of the suitability of a mechanic for representing the implied fiction can be had?</p><p> </p><p>(I do think its time to let the term dissociated mechanic die. I think it now has too high an emotional context for too many people for it to be useful used in discussion).</p></blockquote><p></p>
[QUOTE="Gryph, post: 5999631, member: 98071"] Chaochou, I agree with on the subjectiveness of dissociated mechanics and have posted so previously. But, maybe this misses an aspect of game design. D&D for at least the last two editions, and arguably for both editions of AD&D, has a default fictional world that the mechanics are hung on. Doesn't this at least imply some commonality of fictional expectation among the player base? Extrapolating from that, I conclude that D&D players who say they dislike 4e for its dissociated mechanics are effectively saying they dislike the default, often implied, game world presented in 4e. That its genre conventions as expressed in its game physics are not to my taste. Similiarly to my dislike for 3e multiclassing because I feel its representation of character development over time is flawed. It's tendency toward power building puts me off but can be fairly easily houseruled around but at its heart the sense that every couple of game days/weeks someone can fundemntally change their nature just violates my sense of how people work. So, yeah I think dissociated mechanics are inherently subjective, but there does seem to be a deliberate attempt on the part of the game designers to make the game world a shared experience so maybe its not just at an individual level that discussions of the suitability of a mechanic for representing the implied fiction can be had? (I do think its time to let the term dissociated mechanic die. I think it now has too high an emotional context for too many people for it to be useful used in discussion). [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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