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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Gryph" data-source="post: 5999690" data-attributes="member: 98071"><p>The following is anecdotal so take it for what its worth.</p><p> </p><p>In my D&D group (4e for the last 3 years now) I split DMing duties with another member. We each run a seperate campaign. I use a long standing campaign world of my own creation that I have used, with modifications, since AD&D 2e was current. The DM in our group runs by the book Eberron.</p><p> </p><p>Since my campaign is long established and pretty detailed, I found that a lot of the new races, classes and a lot of the fluff around the classes just doesn't fit. The range of Channel Divinity feats/powers, for instance. So I use a fairly large campaign rule document to remove a bunch of elements that don't fit and refalvor a few more to make them fit.</p><p> </p><p>My cohort does not have such a document, he started playing with 4e and loves the everything is core approach.</p><p> </p><p>There is still a lot more shared between our games in terms of rules and implied game physics than there are differences; because the mechanics, powers and class abilities have some considerable weight of genre expectation built into them.</p><p> </p><p> </p><p>I'm not really trying to argue with you CJ, just expanding on the experiential context of my previous post.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5999690, member: 98071"] The following is anecdotal so take it for what its worth. In my D&D group (4e for the last 3 years now) I split DMing duties with another member. We each run a seperate campaign. I use a long standing campaign world of my own creation that I have used, with modifications, since AD&D 2e was current. The DM in our group runs by the book Eberron. Since my campaign is long established and pretty detailed, I found that a lot of the new races, classes and a lot of the fluff around the classes just doesn't fit. The range of Channel Divinity feats/powers, for instance. So I use a fairly large campaign rule document to remove a bunch of elements that don't fit and refalvor a few more to make them fit. My cohort does not have such a document, he started playing with 4e and loves the everything is core approach. There is still a lot more shared between our games in terms of rules and implied game physics than there are differences; because the mechanics, powers and class abilities have some considerable weight of genre expectation built into them. I'm not really trying to argue with you CJ, just expanding on the experiential context of my previous post. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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