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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Argyle King" data-source="post: 5999830" data-attributes="member: 58416"><p>While it wasn't the point trying to be made, the movie scenes did pull something out which I think is worthy of some discussion. The three scenes mentioned are going to depend very heavily on context when it comes to whether they screw with a group's head and their idea what should be going on within the fiction of the game. That's a part of 'framing' which I think is often overlooked -context.</p><p></p><p>Why is this scene important? Why is the outcome of this scene important? How does it relate to the scenes which have come before? How does it relate to those which might come after? These questions can all be asked at multiple levels as well. Why something is important for the party as a whole or the game world could be completely different from why it is important to a particular character.</p><p></p><p>It's wholly possible to play without any mind toward any of that. Kicking in the door and hacking down orcs for gold and glory and nothing else is a perfectly viable way to play. However, it's not the only way to play, and I'd venture to say I'm not alone in having a desire for a little more context given to the scenes I play through.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5999830, member: 58416"] While it wasn't the point trying to be made, the movie scenes did pull something out which I think is worthy of some discussion. The three scenes mentioned are going to depend very heavily on context when it comes to whether they screw with a group's head and their idea what should be going on within the fiction of the game. That's a part of 'framing' which I think is often overlooked -context. Why is this scene important? Why is the outcome of this scene important? How does it relate to the scenes which have come before? How does it relate to those which might come after? These questions can all be asked at multiple levels as well. Why something is important for the party as a whole or the game world could be completely different from why it is important to a particular character. It's wholly possible to play without any mind toward any of that. Kicking in the door and hacking down orcs for gold and glory and nothing else is a perfectly viable way to play. However, it's not the only way to play, and I'd venture to say I'm not alone in having a desire for a little more context given to the scenes I play through. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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