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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 6002135" data-attributes="member: 22779"><p>I think there are two problems with that sort of thing though. Number one, it makes it hard to sell because if you have "in world" requirements for achieving a particular PrC, then you have to provide those requirements, thus making some pretty strong assumptions about how a given table's campaign looks. We see this in many of the in world requirement PrC's and whatnot. They have to.</p><p></p><p>The second one is, it makes the PrC's very, very hard to adapt. The limitations and requirements that work in one campaign world, don't work at all in another. </p><p></p><p>As an example, take Vow of Poverty. This is one of the things I banned from my World's Largest Dungeon campaign for the simple reason that every PC in the game was operating from effectively a Vow of Poverty. They couldn't buy magic items (at least for the majority of the campaign), couldn't really craft anything (again, for the majority of the campaing) and money was basically valueless in the campaign. So, a character with VoP would get all the benefits while suffering none of the penalties.</p><p></p><p>PrC's and whatnot with skill or feat requirements don't make any presumptions about someone's game world. It's not too much of a stretch to think that a pirate captain PrC needs Profession Sailor 6 ranks (or whatever) and possibly a BaB of +6. It's an easier way to design PrC's.</p><p></p><p>Going by in world requirements requires a lot of work from the DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6002135, member: 22779"] I think there are two problems with that sort of thing though. Number one, it makes it hard to sell because if you have "in world" requirements for achieving a particular PrC, then you have to provide those requirements, thus making some pretty strong assumptions about how a given table's campaign looks. We see this in many of the in world requirement PrC's and whatnot. They have to. The second one is, it makes the PrC's very, very hard to adapt. The limitations and requirements that work in one campaign world, don't work at all in another. As an example, take Vow of Poverty. This is one of the things I banned from my World's Largest Dungeon campaign for the simple reason that every PC in the game was operating from effectively a Vow of Poverty. They couldn't buy magic items (at least for the majority of the campaign), couldn't really craft anything (again, for the majority of the campaing) and money was basically valueless in the campaign. So, a character with VoP would get all the benefits while suffering none of the penalties. PrC's and whatnot with skill or feat requirements don't make any presumptions about someone's game world. It's not too much of a stretch to think that a pirate captain PrC needs Profession Sailor 6 ranks (or whatever) and possibly a BaB of +6. It's an easier way to design PrC's. Going by in world requirements requires a lot of work from the DM. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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