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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6002137" data-attributes="member: 42582"><p>I think this was always going to be a difficult ask, because prestige classes bring with them a whole lot of mechanical baggage - BAB, saves, spell progression, bonus feats or abilities, etc - that is to a significant extent orthogonal to the play goal of "exploring the gameworld" and mostly aimed at the play goal of conflict via combat. And for many D&D players, this seems to be treated as an <em>alternative</em> to, rather than one instance of, exploring the gameworld. And can raise fairly tricky balance issues for the inexperienced or amateur designer.</p><p></p><p>"Exploring the world" prestige classes might be better if mechanically modelled on something like the ranger's favoured enemy or favoured terrain bonuses, and carved off from level progression. Perhaps they could be a feat, with a prerequisite along the lines that LostSoul describes. Or spells with similar sorts of prerequisites for learning them. Etc. (This might be along the lines of what [MENTION=54877]Crazy Jerome[/MENTION] has described from time to time, of distinguishing multiple dimensions of PC advancement.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6002137, member: 42582"] I think this was always going to be a difficult ask, because prestige classes bring with them a whole lot of mechanical baggage - BAB, saves, spell progression, bonus feats or abilities, etc - that is to a significant extent orthogonal to the play goal of "exploring the gameworld" and mostly aimed at the play goal of conflict via combat. And for many D&D players, this seems to be treated as an [I]alternative[/I] to, rather than one instance of, exploring the gameworld. And can raise fairly tricky balance issues for the inexperienced or amateur designer. "Exploring the world" prestige classes might be better if mechanically modelled on something like the ranger's favoured enemy or favoured terrain bonuses, and carved off from level progression. Perhaps they could be a feat, with a prerequisite along the lines that LostSoul describes. Or spells with similar sorts of prerequisites for learning them. Etc. (This might be along the lines of what [MENTION=54877]Crazy Jerome[/MENTION] has described from time to time, of distinguishing multiple dimensions of PC advancement.) [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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