Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6002549" data-attributes="member: 42582"><p>I thought I followed the stuff before the snippage, but I'm not sure because I'm having some trouble with the stuff after the snippage.</p><p></p><p>In AD&D, if someone says "I attack the orc" I know how to resolve that - whereas, in 4e, that's not enough information (it's more like "I cast a spell at the orc", which isn't enough information in any version of D&D; and in 3E, I "attack the orc" isn't enough, is it? Whirlwind attack? Trip? Grapple? Plus Power Attack, Combat Expertise etc).</p><p></p><p>But I don't know what to imagine, other than some pretty generic image of an orc and a person fighting.</p><p></p><p>I'm not a particularly visual person. I am quite a sentimental person. For me, immersion is primarily about emotion, and particular images or tropes or connotations that evoke emotion.</p><p></p><p>I don't especially care what form of swordplay the paladin is using against the hobgoblins. What moves me, and draws me into the fiction, is the conception of the paladin standing against a phalanx of hobgoblins, holding them back and then wading in among them setting them on fire (the particular paladin I have in mind is a tiefling, and when set on fire by one of his allies decided to share some of the joy of it with the hobgoblins).</p><p></p><p>Come and Get It reliably produces a situation in which the fighter is in the thick of things, beating up on enemies. It's like a little mini-scene framing tool. The details of the fiction that produce that scene are, for me, secondary to the scene itself and the consequences that flow from it.</p><p></p><p>I'm not at all sure about this idea of "naturally getting" the theory. If you go to the ICE forums, you can find a whole lot of people who "naturally get" the theory about the deficiencies of hits points, and AC, and class features (ICE games are all points-buy variants, in which class only affects the points cost of abilities). But all this really tells us is something about what they are looking for in a game, and why Rolemaster and HARP provide it but D&D doesn't.</p><p></p><p>Presumably there are people who like RuneQuest but not Rolemaster because RM still uses classes to allocate points costs, and levels to parcel out the points, whereas RQ has neither of these "dissociated" features.</p><p></p><p>I think this discussion would benefit from more people just talking about what they want the mechanics to do (as you have tried to in your posts).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6002549, member: 42582"] I thought I followed the stuff before the snippage, but I'm not sure because I'm having some trouble with the stuff after the snippage. In AD&D, if someone says "I attack the orc" I know how to resolve that - whereas, in 4e, that's not enough information (it's more like "I cast a spell at the orc", which isn't enough information in any version of D&D; and in 3E, I "attack the orc" isn't enough, is it? Whirlwind attack? Trip? Grapple? Plus Power Attack, Combat Expertise etc). But I don't know what to imagine, other than some pretty generic image of an orc and a person fighting. I'm not a particularly visual person. I am quite a sentimental person. For me, immersion is primarily about emotion, and particular images or tropes or connotations that evoke emotion. I don't especially care what form of swordplay the paladin is using against the hobgoblins. What moves me, and draws me into the fiction, is the conception of the paladin standing against a phalanx of hobgoblins, holding them back and then wading in among them setting them on fire (the particular paladin I have in mind is a tiefling, and when set on fire by one of his allies decided to share some of the joy of it with the hobgoblins). Come and Get It reliably produces a situation in which the fighter is in the thick of things, beating up on enemies. It's like a little mini-scene framing tool. The details of the fiction that produce that scene are, for me, secondary to the scene itself and the consequences that flow from it. I'm not at all sure about this idea of "naturally getting" the theory. If you go to the ICE forums, you can find a whole lot of people who "naturally get" the theory about the deficiencies of hits points, and AC, and class features (ICE games are all points-buy variants, in which class only affects the points cost of abilities). But all this really tells us is something about what they are looking for in a game, and why Rolemaster and HARP provide it but D&D doesn't. Presumably there are people who like RuneQuest but not Rolemaster because RM still uses classes to allocate points costs, and levels to parcel out the points, whereas RQ has neither of these "dissociated" features. I think this discussion would benefit from more people just talking about what they want the mechanics to do (as you have tried to in your posts). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
Top