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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6003002" data-attributes="member: 42582"><p>After some of the other replies to your post, I've been thinking about this some more.</p><p></p><p>Rolemaster, RuneQuest and other purist-for-system mechanics presumably count as "associated" - they are definitely not metagame - but they don't have this feature. There is no "low stress" option in Rolemaster, for example - you have to choose a split between attack and defence every round - and in Runequest you don't have to choose, but every round is a gamble on your parry working or not.</p><p></p><p>So do you think the phenomenon that you describe is a combination of "association" plus a high level of abstraction? Which perhaps correlates to [MENTION=54877]Crazy Jerome[/MENTION]'s "comfortable slippers" metaphor?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6003002, member: 42582"] After some of the other replies to your post, I've been thinking about this some more. Rolemaster, RuneQuest and other purist-for-system mechanics presumably count as "associated" - they are definitely not metagame - but they don't have this feature. There is no "low stress" option in Rolemaster, for example - you have to choose a split between attack and defence every round - and in Runequest you don't have to choose, but every round is a gamble on your parry working or not. So do you think the phenomenon that you describe is a combination of "association" plus a high level of abstraction? Which perhaps correlates to [MENTION=54877]Crazy Jerome[/MENTION]'s "comfortable slippers" metaphor? [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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