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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6003311" data-attributes="member: 42582"><p>I share your reaction here.</p><p></p><p>I think that's fair for T&T and Traveller, and perhaps BW (though it has hit locations and complex healing rules). I think it's a little unfair for RQ, which has hit location which means the wound descriptors ("things you gain") outstrip the hit point loss. And I don't think it's true at all of RM (or MERP or HARP, which are the same in this respect). In RM damage is overwhelmingly in the form of wounds ("things you gain") - the main significance of concussion hit loss is that it is in fact another way to gain penalties (-10 per 25% lost) plus provides a counter for blood loss - it is very rare for a creatures (other than really big meaty things like elephants and dragons) to be defeated in combat by concussion hit loss, as opposed to being unable to act because of the wounds they have accrued.</p><p></p><p>This is certainly true for RM and RQ. Also BW, I think. And Traveller as well, because of the rule that the first hit taken must be applied all to one stat.</p><p></p><p>To some extent this is what I had in mind when I talked about the players escalating an encounter out of a "mere colour" encounter. But I wouldn't tend to go as full-on as you describe - at least bits of it I might abstract into a Streetwise check or something similar. Also, in my game the information they're seeking would be about something gonzo like cultists of Torog or Orcus, rather than real world stuff like who is secretly married to whom!</p><p></p><p>I guess so. Although in my personal experience there are perhaps more GMs who <em>think</em> (or at least act as if) this is what GMing is about. Both when GMing, and when playing alongside others, I've generally found that most players are interested in contributing to the fiction once the GM makes space for this, and makes it clear that the player contributions will be properly honoured.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6003311, member: 42582"] I share your reaction here. I think that's fair for T&T and Traveller, and perhaps BW (though it has hit locations and complex healing rules). I think it's a little unfair for RQ, which has hit location which means the wound descriptors ("things you gain") outstrip the hit point loss. And I don't think it's true at all of RM (or MERP or HARP, which are the same in this respect). In RM damage is overwhelmingly in the form of wounds ("things you gain") - the main significance of concussion hit loss is that it is in fact another way to gain penalties (-10 per 25% lost) plus provides a counter for blood loss - it is very rare for a creatures (other than really big meaty things like elephants and dragons) to be defeated in combat by concussion hit loss, as opposed to being unable to act because of the wounds they have accrued. This is certainly true for RM and RQ. Also BW, I think. And Traveller as well, because of the rule that the first hit taken must be applied all to one stat. To some extent this is what I had in mind when I talked about the players escalating an encounter out of a "mere colour" encounter. But I wouldn't tend to go as full-on as you describe - at least bits of it I might abstract into a Streetwise check or something similar. Also, in my game the information they're seeking would be about something gonzo like cultists of Torog or Orcus, rather than real world stuff like who is secretly married to whom! I guess so. Although in my personal experience there are perhaps more GMs who [I]think[/I] (or at least act as if) this is what GMing is about. Both when GMing, and when playing alongside others, I've generally found that most players are interested in contributing to the fiction once the GM makes space for this, and makes it clear that the player contributions will be properly honoured. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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