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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="billd91" data-source="post: 6004040" data-attributes="member: 3400"><p>I really can't agree with that assessment at all. The CS dice throttle how much a PC can do <strong>at one time</strong> but don't prevent him from trying a move multiple times (successfully). AEDU does prevent it. That's a key difference.</p><p></p><p></p><p></p><p>At 5th level, I can exceed the normal damage a weapon does <strong>and</strong> knock them down. That seems pretty good to me. Why exactly is this dissociated? I can choose to try for a knockdown each and every round if I want and may succeed each time if my results are good enough. That's not dissociated. Are you saying that because I can't expend all of my CS dice on both damage <strong>and</strong> one on knockdown it's dissociated? I don't think I really agree with that. Some of my effort in knockdown has to go toward hitting the target <strong>right</strong> so that I do knock him down even if I don't outright kill or KO him. By comparison, there may be alternate ways to do extra damage to a target without increasing my chances of knocking him off his feet. The trade off is abstract but I don't think it's particularly dissociative.</p><p></p><p></p><p></p><p>My problem with the overnight healing is I find it changes the game for the worse. It removes an important decision point for the players - whether or not to withdraw from the encounter zone completely to recover. I think the game's much better and has more texture when it has a recovery time of more than one long rest.</p><p></p><p></p><p></p><p>I'd say it's also the U. I don't really see why some of those utilities are encounter/daily other than to for metagame reasons. Why can my rogue only tumble once an encounter? Game balance BS as far as I'm concerned.</p><p>As far as Essentials go, too little too late. 4e had already lost me for good.</p></blockquote><p></p>
[QUOTE="billd91, post: 6004040, member: 3400"] I really can't agree with that assessment at all. The CS dice throttle how much a PC can do [b]at one time[/b] but don't prevent him from trying a move multiple times (successfully). AEDU does prevent it. That's a key difference. At 5th level, I can exceed the normal damage a weapon does [b]and[/b] knock them down. That seems pretty good to me. Why exactly is this dissociated? I can choose to try for a knockdown each and every round if I want and may succeed each time if my results are good enough. That's not dissociated. Are you saying that because I can't expend all of my CS dice on both damage [b]and[/b] one on knockdown it's dissociated? I don't think I really agree with that. Some of my effort in knockdown has to go toward hitting the target [b]right[/b] so that I do knock him down even if I don't outright kill or KO him. By comparison, there may be alternate ways to do extra damage to a target without increasing my chances of knocking him off his feet. The trade off is abstract but I don't think it's particularly dissociative. My problem with the overnight healing is I find it changes the game for the worse. It removes an important decision point for the players - whether or not to withdraw from the encounter zone completely to recover. I think the game's much better and has more texture when it has a recovery time of more than one long rest. I'd say it's also the U. I don't really see why some of those utilities are encounter/daily other than to for metagame reasons. Why can my rogue only tumble once an encounter? Game balance BS as far as I'm concerned. As far as Essentials go, too little too late. 4e had already lost me for good. [/QUOTE]
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