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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 6004104" data-attributes="member: 22779"><p>But, that's not the dissociated part. Why is it, when I trip someone, I can ONLY trip one person per round, no matter what? AND, if I trip someone, I can never, ever hit someone as hard as I possibly can. Until six seconds later, when I can.</p><p></p><p>The only difference is the refresh rate.</p><p></p><p></p><p></p><p>It certainly does prevent him from trying a move multiple times. You cannot, ever, hit someone as hard as you can AND trip someone in the same round. No matter what.</p><p></p><p></p><p></p><p></p><p>Nice way to change the scenario. My point is, no matter how many CS dice you have, you cannot spend them on damage and tripping. Why not? Why can I only trip someone if I hold back on attacking him.</p><p></p><p>Note, I will only be attacking one target here. There's no provision at the moment, for me to gain additional actions. So, no matter what, I cannot hit someone as hard as I can and knock them off their feet. Doesn't matter if I'm 1st level or 20th.</p><p></p><p>But, like I said, we'll do all sorts of mental gymnastics to show how anything non-4e is easily associated. I mean, the same argument you give here applies EQUALLY to AEDU attacks.</p><p></p><p></p><p></p><p>Yup, tap dancing. I mean, it's been shown how many times how ridiculously easy this is to adjust. Heck, Next has the rules BAKED RIGHT IN. Is that all 4e required? A paragraph saying, "Hey if you want a slower healing rate, don't give them full HP after a full rest, just give them X healing surges back"? Really? Yet, 5e gets the pass and 4e doesn't. </p><p></p><p></p><p></p><p>So, fans complain about a missing mechanic, the developers give them EXACTLY what they want, but, screw them? So, why bother in the first place? I mean, we're talking what, two years? Maybe? From the time 4e is released until Essentials? </p><p></p><p>Why on earth would any game company court you then? They fixed the problem. They should you exactly how, within the context of the AEDU system, you can create characters that fit perfectly with your playstyle. Never mind that you could simply have done it yourself, the same way that we did every other edition of D&D. </p><p></p><p>So what happens if Next isn't precisely what you want? You spend the next four or five years bitching and moaning about how 5e isn't really the right game and if they'd just listen to you, they'd get you back as a customer?</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6004104, member: 22779"] But, that's not the dissociated part. Why is it, when I trip someone, I can ONLY trip one person per round, no matter what? AND, if I trip someone, I can never, ever hit someone as hard as I possibly can. Until six seconds later, when I can. The only difference is the refresh rate. It certainly does prevent him from trying a move multiple times. You cannot, ever, hit someone as hard as you can AND trip someone in the same round. No matter what. Nice way to change the scenario. My point is, no matter how many CS dice you have, you cannot spend them on damage and tripping. Why not? Why can I only trip someone if I hold back on attacking him. Note, I will only be attacking one target here. There's no provision at the moment, for me to gain additional actions. So, no matter what, I cannot hit someone as hard as I can and knock them off their feet. Doesn't matter if I'm 1st level or 20th. But, like I said, we'll do all sorts of mental gymnastics to show how anything non-4e is easily associated. I mean, the same argument you give here applies EQUALLY to AEDU attacks. Yup, tap dancing. I mean, it's been shown how many times how ridiculously easy this is to adjust. Heck, Next has the rules BAKED RIGHT IN. Is that all 4e required? A paragraph saying, "Hey if you want a slower healing rate, don't give them full HP after a full rest, just give them X healing surges back"? Really? Yet, 5e gets the pass and 4e doesn't. So, fans complain about a missing mechanic, the developers give them EXACTLY what they want, but, screw them? So, why bother in the first place? I mean, we're talking what, two years? Maybe? From the time 4e is released until Essentials? Why on earth would any game company court you then? They fixed the problem. They should you exactly how, within the context of the AEDU system, you can create characters that fit perfectly with your playstyle. Never mind that you could simply have done it yourself, the same way that we did every other edition of D&D. So what happens if Next isn't precisely what you want? You spend the next four or five years bitching and moaning about how 5e isn't really the right game and if they'd just listen to you, they'd get you back as a customer? :eek: [/QUOTE]
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