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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 6005914" data-attributes="member: 22779"><p>I have a bit of a test for those of you who strongly dislike dissociated mechanics. I want you to rationalize the in character and player actions in the following scenario in the D&D Next ruleset.</p><p></p><p>A goblin shoots a human fighter with a bow and scores a critical hit. Now according to Next, a critical always hits and always does maximum damage. So, the goblin does 6 damage. The fighter has Combat Superiority dice available and rolls them to lessen the damage (all fighters come with this baked in at the moment). He rolls a 6 and reduces the damage to zero.</p><p></p><p>Now, I know exactly what the player did. He followed the rules and no harm no foul. What happend in the game world? Can you rationalize his actions without ret-conning the goblin's attack? </p><p></p><p>Now, if you can't, why aren't you condemning Next just as vehemently as 4e? After all, 4e has effects similar to this. There's very little difference between the example above and a Warlord's healing powers really. </p><p></p><p>Note, the fighter's CS dice damage reduction won't work if you require it to be rolled before an attack is made. He doesn't get enough dice. Or, you'd have to treat it as DR against all attacks. Or, maybe treat it as DR against the first hit, but then it is a much weaker power because I might waste my DR on a single point of damage and not the critical hit that comes next.</p><p></p><p>These are purely gamist mechanics for making the fighter tougher in a fight. Now, personally, I have zero issue with this. But, let's see you kind folks justify this from a process simulation point of view. For bonus points, let's see the HP=Meat crowd explain how our fighter in the example above is now poisoned from that arrow attack.</p><p></p><p>This should be interesting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6005914, member: 22779"] I have a bit of a test for those of you who strongly dislike dissociated mechanics. I want you to rationalize the in character and player actions in the following scenario in the D&D Next ruleset. A goblin shoots a human fighter with a bow and scores a critical hit. Now according to Next, a critical always hits and always does maximum damage. So, the goblin does 6 damage. The fighter has Combat Superiority dice available and rolls them to lessen the damage (all fighters come with this baked in at the moment). He rolls a 6 and reduces the damage to zero. Now, I know exactly what the player did. He followed the rules and no harm no foul. What happend in the game world? Can you rationalize his actions without ret-conning the goblin's attack? Now, if you can't, why aren't you condemning Next just as vehemently as 4e? After all, 4e has effects similar to this. There's very little difference between the example above and a Warlord's healing powers really. Note, the fighter's CS dice damage reduction won't work if you require it to be rolled before an attack is made. He doesn't get enough dice. Or, you'd have to treat it as DR against all attacks. Or, maybe treat it as DR against the first hit, but then it is a much weaker power because I might waste my DR on a single point of damage and not the critical hit that comes next. These are purely gamist mechanics for making the fighter tougher in a fight. Now, personally, I have zero issue with this. But, let's see you kind folks justify this from a process simulation point of view. For bonus points, let's see the HP=Meat crowd explain how our fighter in the example above is now poisoned from that arrow attack. This should be interesting. [/QUOTE]
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