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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 6008214" data-attributes="member: 87792"><p>No. I've admitted that things have improved. Even before the MM3 math revision I never found that there was a slogfest in heroic tier if you gave the monsters motivations and avoided certain crap monsters (which regrettably included most solos). Of course every edition has crap monsters (1e fewer than most although it brought us the flumph). </p><p></p><p>I think 4e is the only edition of D&D in history where literally every monster manual has been a significant improvement on the previous one.</p><p></p><p></p><p></p><p>Good job that the math of 3.0 was correct on launch then. And we've never had a 3.5 revision two and a half years later. Or a pathfinder revision. And these have all been perfectly balanced.</p><p></p><p>Also it's a good job that Gygax didn't seriously have to power up the 1e fighter significantly in Unearthed Arcana <em>six</em> years after he released the PHB.</p><p></p><p>In fixing the math, 4e has been <em>amazingly</em> fast by historical D&D standards. It could, however, have done with a lot more playtesting than it received; they threw out Orcus in 2006 for being insanely complicated and started over (and what's left of Orcus became the Book of 9 Swords - in Orcus literally every class had a different recharge mechanic, and there were at least half a dozen different codition tracks).</p><p></p><p></p><p></p><p>Do you play 3.X? 3.X/Pathfinder's math hasn't been fixed after <em>twelve</em> years. And when I looked at the idea of playing a Summoner I realised that the summoner I wanted to build could outsneak the rogue using the Eidolon, outfight the fighter using Augmented Summons, and out utility cast a sorceror due to a very nice spell list and not having to use top level slots for combat due to opening most fights with a Summon Monster.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6008214, member: 87792"] No. I've admitted that things have improved. Even before the MM3 math revision I never found that there was a slogfest in heroic tier if you gave the monsters motivations and avoided certain crap monsters (which regrettably included most solos). Of course every edition has crap monsters (1e fewer than most although it brought us the flumph). I think 4e is the only edition of D&D in history where literally every monster manual has been a significant improvement on the previous one. Good job that the math of 3.0 was correct on launch then. And we've never had a 3.5 revision two and a half years later. Or a pathfinder revision. And these have all been perfectly balanced. Also it's a good job that Gygax didn't seriously have to power up the 1e fighter significantly in Unearthed Arcana [I]six[/I] years after he released the PHB. In fixing the math, 4e has been [I]amazingly[/I] fast by historical D&D standards. It could, however, have done with a lot more playtesting than it received; they threw out Orcus in 2006 for being insanely complicated and started over (and what's left of Orcus became the Book of 9 Swords - in Orcus literally every class had a different recharge mechanic, and there were at least half a dozen different codition tracks). Do you play 3.X? 3.X/Pathfinder's math hasn't been fixed after [I]twelve[/I] years. And when I looked at the idea of playing a Summoner I realised that the summoner I wanted to build could outsneak the rogue using the Eidolon, outfight the fighter using Augmented Summons, and out utility cast a sorceror due to a very nice spell list and not having to use top level slots for combat due to opening most fights with a Summon Monster. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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