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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Argyle King" data-source="post: 6010038" data-attributes="member: 58416"><p>I suppose. It just seemed way more obvious than it should have. I remember the first time I faced a dragon in 4E. The DM rolled a crit, and I thought I was done for. After hearing the results, I looked down at my character sheet and realized that I could do more with some of my powers and a regular hit than the dragon could do when dealing max damage. Granted, that was pre-MM3; the math did get better in the later books of 4E, but not by much.</p><p></p><p></p><p>I think that's a pretty good example, but it still requires me to take the world around me seriously. Why would I bother with the demands of the guards when they are nowhere near my power level? As a player who enjoys story, I would probably play along, but -to some extent the choice doesn't really make sense. This is especially true if I'm not playing a character who is good or one who has some sort of altruistic code.</p><p></p><p></p><p>This conversation has made me think of some recent comments about 5E design. In particular, that story should come before mechanics. I think I disagree with that view. Personally, I feel that both fluff and crunch should be hand-in-hand. There shouldn't be a design where one is put together without mind toward the other. Then again, I'm also someone who believes fluff and crunch impact each other. That is actually an issue I have with 4E. To believe that the world is the way the fluff tells me it is, I have to ignore most of how the mechanics of the world actually work in play.</p><p></p><p>Another example which just sprang to mind is when I first faced a creature which had a grappling attack in 4E. Being new to the system, I thought 'crap' when I found myself in the jaws of a crocodile. However, I quickly realized that I took less damage while inside its mouth than I did from the initial attack. I was safer inside the mouth of a crocodile than I was outside of it. In addition, it could not attack my friends while I was in its mouth. It was a little jarring to me to think about that during the combat. Since grab didn't hinder my ability to fight back, choosing to attack rather than attempt to escape was the better option. Even if I tried to imagine the scene from an in-character viewpoint, there was no logic behind why I would want to escape if both myself and my adventuring companions were safer with me being chewed on.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6010038, member: 58416"] I suppose. It just seemed way more obvious than it should have. I remember the first time I faced a dragon in 4E. The DM rolled a crit, and I thought I was done for. After hearing the results, I looked down at my character sheet and realized that I could do more with some of my powers and a regular hit than the dragon could do when dealing max damage. Granted, that was pre-MM3; the math did get better in the later books of 4E, but not by much. I think that's a pretty good example, but it still requires me to take the world around me seriously. Why would I bother with the demands of the guards when they are nowhere near my power level? As a player who enjoys story, I would probably play along, but -to some extent the choice doesn't really make sense. This is especially true if I'm not playing a character who is good or one who has some sort of altruistic code. This conversation has made me think of some recent comments about 5E design. In particular, that story should come before mechanics. I think I disagree with that view. Personally, I feel that both fluff and crunch should be hand-in-hand. There shouldn't be a design where one is put together without mind toward the other. Then again, I'm also someone who believes fluff and crunch impact each other. That is actually an issue I have with 4E. To believe that the world is the way the fluff tells me it is, I have to ignore most of how the mechanics of the world actually work in play. Another example which just sprang to mind is when I first faced a creature which had a grappling attack in 4E. Being new to the system, I thought 'crap' when I found myself in the jaws of a crocodile. However, I quickly realized that I took less damage while inside its mouth than I did from the initial attack. I was safer inside the mouth of a crocodile than I was outside of it. In addition, it could not attack my friends while I was in its mouth. It was a little jarring to me to think about that during the combat. Since grab didn't hinder my ability to fight back, choosing to attack rather than attempt to escape was the better option. Even if I tried to imagine the scene from an in-character viewpoint, there was no logic behind why I would want to escape if both myself and my adventuring companions were safer with me being chewed on. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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