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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="timASW" data-source="post: 6014385" data-attributes="member: 6698787"><p>Your both looking at it the wrong way. The chances of beating that locks roll are entirely irrelevant to its existence or the complication of the game itself. I ran NWoD games for 3 years never once attempting to figure something like that out. </p><p></p><p>It takes 2 successes because theres a lock on that door thats middling, off the shelf at home depot quality. </p><p></p><p>How likely the characters are to succeed it picking it is up to them as characters to deal with, not up to the storyteller to worry himself about. </p><p></p><p>Here's how I see it. Players know there are lots of locked doors in the world and sooner or later they will want to get past those locks. They can bash some doors down, pick some locks, go by some locks, and maybe even magic some locks or blow them up. </p><p></p><p>All of which are perfectly viable options in different situations. Its up to the Players to deal with. </p><p></p><p>Besides, you also dont need to guess it because the game lets you take multiple rolls on most skills like that. So if they dont get it the first round of picking, keep on picking. You can try until you succeed in most cases. </p><p></p><p>As long as you dont actively try to overcomplicate it it remains quite simple. </p><p></p><p>LOL a lot like 3e actually.</p></blockquote><p></p>
[QUOTE="timASW, post: 6014385, member: 6698787"] Your both looking at it the wrong way. The chances of beating that locks roll are entirely irrelevant to its existence or the complication of the game itself. I ran NWoD games for 3 years never once attempting to figure something like that out. It takes 2 successes because theres a lock on that door thats middling, off the shelf at home depot quality. How likely the characters are to succeed it picking it is up to them as characters to deal with, not up to the storyteller to worry himself about. Here's how I see it. Players know there are lots of locked doors in the world and sooner or later they will want to get past those locks. They can bash some doors down, pick some locks, go by some locks, and maybe even magic some locks or blow them up. All of which are perfectly viable options in different situations. Its up to the Players to deal with. Besides, you also dont need to guess it because the game lets you take multiple rolls on most skills like that. So if they dont get it the first round of picking, keep on picking. You can try until you succeed in most cases. As long as you dont actively try to overcomplicate it it remains quite simple. LOL a lot like 3e actually. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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