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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="timASW" data-source="post: 6014907" data-attributes="member: 6698787"><p>Your misunderstanding the skill system in NWoD. Its not like D&D where you roll once and succeed or fail. Many skills, lock picking among them are extended rolls. Meaning you can keep rolling under normal circumstances until you achieve the required number of successes. If you get 1 success on the first roll you roll again and add those rolls to it. So maybe your locksmith gets it in 2 rolls, maybe he's having an off day and it takes him 3. </p><p></p><p>So its not a 50% chance for a pro to succeed at that lock, its a 50% chance of picking that lock in under a 3 seconds. A round is 3 seconds in NWoD. </p><p></p><p> Extended skills like that are really a matter of how long will it take that professional to pick the lock. Because unless he's interrupted sooner or later he WILL get through it. </p><p></p><p> Oh and, your average professional with the right tools would have a 4 dice pool. With roughly one success per roll with that pool your looking at 6 seconds to pick the the average lock for a pro with the right tools. that seems entirely appropriate. More complicated locks will take longer. </p><p></p><p>Take the tools away and his dice pool is 2. Roughly doubling the time required. Which seems fair to me. Unless of course the ST rules the lock too hard to attempt without tools. But that would be rare for a 2 success lock. </p><p></p><p>So not to sound like a jerk but your dislike of the system seems to be based on not understanding how it actually works. At least where skill use is concerned.</p></blockquote><p></p>
[QUOTE="timASW, post: 6014907, member: 6698787"] Your misunderstanding the skill system in NWoD. Its not like D&D where you roll once and succeed or fail. Many skills, lock picking among them are extended rolls. Meaning you can keep rolling under normal circumstances until you achieve the required number of successes. If you get 1 success on the first roll you roll again and add those rolls to it. So maybe your locksmith gets it in 2 rolls, maybe he's having an off day and it takes him 3. So its not a 50% chance for a pro to succeed at that lock, its a 50% chance of picking that lock in under a 3 seconds. A round is 3 seconds in NWoD. Extended skills like that are really a matter of how long will it take that professional to pick the lock. Because unless he's interrupted sooner or later he WILL get through it. Oh and, your average professional with the right tools would have a 4 dice pool. With roughly one success per roll with that pool your looking at 6 seconds to pick the the average lock for a pro with the right tools. that seems entirely appropriate. More complicated locks will take longer. Take the tools away and his dice pool is 2. Roughly doubling the time required. Which seems fair to me. Unless of course the ST rules the lock too hard to attempt without tools. But that would be rare for a 2 success lock. So not to sound like a jerk but your dislike of the system seems to be based on not understanding how it actually works. At least where skill use is concerned. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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