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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="pemerton" data-source="post: 6015998" data-attributes="member: 42582"><p>No, I wouldn't. My Forge-ism is orthodox enough that I regard Simulationism as the key pole against which non-simulationist approaches to RPGing have to be defined.</p><p></p><p>This is partly historical - I agree with the Forge that simulationism-by-habit is very common in RPGing. But I also think it's inherent - because exploration of a shared fiction is pretty essential to RPGing, there is always the possibility that this exploration becomes the end in itself. Hence, the possibility of a simulationist takeover is inherent in RPGing, I think, unless steps are taken (by designers, first, by GMs, next, and by players, last) to push the game in other directions.</p><p></p><p>(I know my hierarchy of steps presupposes GMs. Once you're into GM-less games, I think you've successfully transcended my hierarchy!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6015998, member: 42582"] No, I wouldn't. My Forge-ism is orthodox enough that I regard Simulationism as the key pole against which non-simulationist approaches to RPGing have to be defined. This is partly historical - I agree with the Forge that simulationism-by-habit is very common in RPGing. But I also think it's inherent - because exploration of a shared fiction is pretty essential to RPGing, there is always the possibility that this exploration becomes the end in itself. Hence, the possibility of a simulationist takeover is inherent in RPGing, I think, unless steps are taken (by designers, first, by GMs, next, and by players, last) to push the game in other directions. (I know my hierarchy of steps presupposes GMs. Once you're into GM-less games, I think you've successfully transcended my hierarchy!) [/QUOTE]
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Community
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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