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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Neonchameleon" data-source="post: 6016305" data-attributes="member: 87792"><p>Actually, wild shaping into animals 3.X style so you gain their physical stats and keep your mental ones is a pretty severe imbalance. But that just means polymorph needs a rewrite (and I believe got one in PF). 4e makes it mostly a special effect. GURPS gives limited bonusses. Hell, if you were to use 3.5 <em>Alter Self</em> as the basis for Wild Shape it would probably work.</p><p> </p><p>The thing that needs to go is the idea Fighters Don't Get Cool Stuff and casters do all the time. The Book of 9 Swords doesn't give spells to Warblades. It gives them Cool Stuff that isn't spamtastic. It also means you need to seriously tone down the spells the casters do get. Other than excessive fiddliness of 3.X, I'd have very few problems with a game in which the casters were the bard and the psychic warrior and the warriors mostly came from the Book of 9 Swords. Or if you put back the old restrictions on the wizard so they had to earn their cool. Or if you gave drawbacks to casting with WFRP or DCC style blowback on the magic. There are many ways to do it. But 3.X uses precisely none of them.</p><p> </p><p>You don't have to discard the paradigm. But you do have to savagely nerf Wild Shape and Polymorph and pretty much the entire 3.X wizard and cleric classes. Either you can bring down the wizards and clerics back to the standards they were designed at for the playstyle to work (i.e. oD&D where clerics didn't even start getting magic until level 2 and wizards only got a random spell and had to beg, borrow, or steal the rest) or you can make fighters much much cooler.</p><p> </p><p>You can't simply make the casters much cooler than they were designed to be and do little for the fighters and expect this not to have an effect.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6016305, member: 87792"] Actually, wild shaping into animals 3.X style so you gain their physical stats and keep your mental ones is a pretty severe imbalance. But that just means polymorph needs a rewrite (and I believe got one in PF). 4e makes it mostly a special effect. GURPS gives limited bonusses. Hell, if you were to use 3.5 [I]Alter Self[/I] as the basis for Wild Shape it would probably work. The thing that needs to go is the idea Fighters Don't Get Cool Stuff and casters do all the time. The Book of 9 Swords doesn't give spells to Warblades. It gives them Cool Stuff that isn't spamtastic. It also means you need to seriously tone down the spells the casters do get. Other than excessive fiddliness of 3.X, I'd have very few problems with a game in which the casters were the bard and the psychic warrior and the warriors mostly came from the Book of 9 Swords. Or if you put back the old restrictions on the wizard so they had to earn their cool. Or if you gave drawbacks to casting with WFRP or DCC style blowback on the magic. There are many ways to do it. But 3.X uses precisely none of them. You don't have to discard the paradigm. But you do have to savagely nerf Wild Shape and Polymorph and pretty much the entire 3.X wizard and cleric classes. Either you can bring down the wizards and clerics back to the standards they were designed at for the playstyle to work (i.e. oD&D where clerics didn't even start getting magic until level 2 and wizards only got a random spell and had to beg, borrow, or steal the rest) or you can make fighters much much cooler. You can't simply make the casters much cooler than they were designed to be and do little for the fighters and expect this not to have an effect. [/QUOTE]
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