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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Hussar" data-source="post: 6018244" data-attributes="member: 22779"><p>Whereas I don't believe that magic needs to be so open-ended or unbalanced. It's certainly not a genre convention in many fantasy stories where powerful wizards need gobs of time to really do anything of note and are still killed by that well thrown sword. It's not until you get into fairly recent fantasy, say about the early 80's, where you get magic as fundamentally unbalanced, with writers like David Eddings and later JK Rowlings. </p><p></p><p>Looking at magic in pre-1980 genre fiction and suddenly wizards are not the uber-powerful characters. Generally they're the sidekick.</p><p></p><p>Heck, for much of D&D's history, casters were not so powerful either. Expert rules go up to 18th level (IIRC, might be 14th) and only have 6 spells per spell level. Guess what? Casters not so much of a problem. AD&D had a MUCH more restricted spell list for casters - about half or less as many spells of any given level. Add in memorization times and suddenly the caster issues go away. 2e allowed melee characters to absolutely rock - massive damage per round - so that non-casters were always on par with casters.</p><p></p><p>This is particularly a 3e issue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6018244, member: 22779"] Whereas I don't believe that magic needs to be so open-ended or unbalanced. It's certainly not a genre convention in many fantasy stories where powerful wizards need gobs of time to really do anything of note and are still killed by that well thrown sword. It's not until you get into fairly recent fantasy, say about the early 80's, where you get magic as fundamentally unbalanced, with writers like David Eddings and later JK Rowlings. Looking at magic in pre-1980 genre fiction and suddenly wizards are not the uber-powerful characters. Generally they're the sidekick. Heck, for much of D&D's history, casters were not so powerful either. Expert rules go up to 18th level (IIRC, might be 14th) and only have 6 spells per spell level. Guess what? Casters not so much of a problem. AD&D had a MUCH more restricted spell list for casters - about half or less as many spells of any given level. Add in memorization times and suddenly the caster issues go away. 2e allowed melee characters to absolutely rock - massive damage per round - so that non-casters were always on par with casters. This is particularly a 3e issue. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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