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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Bluenose" data-source="post: 6018354" data-attributes="member: 49017"><p>Expert was 4th-14th level (Basic was 1st-3rd, Companion 15th-25th, Master 26th-36th, Immortal was, well, Immortals). </p><p></p><p>As I remember, the AD&D PHB had a 1st level Magic User spell list of 18 spells, with less at other levels. There are 3e schools with that large a variety at first level.</p><p></p><p>Another part of the problem is the ease of adding just a few more spells, and the way so many supplements, adventures, and settings did so. And then the useful ones become popular, the popular ones are dropped into the core, and suddenly the casters have a wider range of abilities than they started off with, and are going to be getting more as the edition advances.</p><p></p><p>Then of course 3e went out and nerfed saving throws severely. And did lots of other things to make sure that people who hit things were deprecated over people who manipulated the fabric of reality, most of which were in fact directly against the way the game used to work.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6018354, member: 49017"] Expert was 4th-14th level (Basic was 1st-3rd, Companion 15th-25th, Master 26th-36th, Immortal was, well, Immortals). As I remember, the AD&D PHB had a 1st level Magic User spell list of 18 spells, with less at other levels. There are 3e schools with that large a variety at first level. Another part of the problem is the ease of adding just a few more spells, and the way so many supplements, adventures, and settings did so. And then the useful ones become popular, the popular ones are dropped into the core, and suddenly the casters have a wider range of abilities than they started off with, and are going to be getting more as the edition advances. Then of course 3e went out and nerfed saving throws severely. And did lots of other things to make sure that people who hit things were deprecated over people who manipulated the fabric of reality, most of which were in fact directly against the way the game used to work. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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