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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Tony Vargas" data-source="post: 6018728" data-attributes="member: 996"><p>I suppose there might be some. But, how are you going to fix something if you're afraid to ever acknowledge that it might be broken?</p><p></p><p></p><p>I think that could go either way. An RPG has to be able to handle a very wide range of player choices. You could view that charitably, and say since it's impossible to provide a distinct mechanic to cover everything players might think to try, RPGs are absolved from any responsibility to provide complete or functional or mechanics, at all. Or, you could be a stickler about it, and demand that system be as complete, balanced, and flexible as possible, within the parameters of the genre, even though perfection is natural impossible. </p><p></p><p>While I get that that a broken mechanic isn't experienced as broken by those who never run afoul of it, that's still no reason to leave it broken. The fixed mechanic won't bother those who never run afoul of it, either. The 5MWD issue, for instance, is right there in the D&D rules (in every edition). If 5e were to fix the isuse - make the game balanced for the 1-encounter day as well as the 'average' day - then those who never play 1-encounter days would not lose anything. </p><p></p><p>Heh. If they can't please everyone, they should just be sure to include what you want. That's really what a lot of this comes down to, doesn't it? We know they're going to try to please everyone, we know they're going to fail, but we want avoid being in the groups whose stuff is left out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The only positive advice I could give WotC is that if you're going to try to make 5e work with as many play styles and preferences as possible, you need to avoid favoring any one of them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6018728, member: 996"] I suppose there might be some. But, how are you going to fix something if you're afraid to ever acknowledge that it might be broken? I think that could go either way. An RPG has to be able to handle a very wide range of player choices. You could view that charitably, and say since it's impossible to provide a distinct mechanic to cover everything players might think to try, RPGs are absolved from any responsibility to provide complete or functional or mechanics, at all. Or, you could be a stickler about it, and demand that system be as complete, balanced, and flexible as possible, within the parameters of the genre, even though perfection is natural impossible. While I get that that a broken mechanic isn't experienced as broken by those who never run afoul of it, that's still no reason to leave it broken. The fixed mechanic won't bother those who never run afoul of it, either. The 5MWD issue, for instance, is right there in the D&D rules (in every edition). If 5e were to fix the isuse - make the game balanced for the 1-encounter day as well as the 'average' day - then those who never play 1-encounter days would not lose anything. Heh. If they can't please everyone, they should just be sure to include what you want. That's really what a lot of this comes down to, doesn't it? We know they're going to try to please everyone, we know they're going to fail, but we want avoid being in the groups whose stuff is left out. ;) The only positive advice I could give WotC is that if you're going to try to make 5e work with as many play styles and preferences as possible, you need to avoid favoring any one of them. [/QUOTE]
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