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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Ratskinner" data-source="post: 6019031" data-attributes="member: 6688937"><p>FATE's aspects, if you choose a "Belief"-type aspect work in this way as well. You would gain FP for taking on risk for the aspect and reap far greater rewards for spending FP in pursuit of the aspect. Ignoring such an aspect would cost you FATE points. (FATE points can be spent on other things as well, but the mechanical impact is lessened.) Of course, FATE would (in most versions) not force a player to take such an aspect, although such a thing is probably well within most groups' conceptions of GM purview. </p><p></p><p>I kinda wish there was someone experienced in both systems here, because I'm not seeing (in the rules I have, anyway) what, the significant difference between FATE and BW is, other than the dice mechanics...</p><p></p><p></p><p></p><p>I think I get most of that about the system as a whole (so much as the "intro" rules I have represent the whole. I just don't see what, outside the BITs, drives that. Or is the advancement-dependence much more of a thing than I think it is? FATE implementations are very diverse in advancement expectations, and its one of the "hazier" areas of the FATE-verse.</p><p></p><p></p><p></p><p>Probably no more than I'm misunderstanding BW, anyway.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I would certainly say that the aspect/FP reward cycle is far less <em>structured </em>than the BW one. Tight....I dunno. In some ways, the FATE version is/can be a little stronger (I think) on the reward end of things. Karma...I suppose that depends on how you view Karma wrt rpgs.</p><p></p><p>OTOH, FATE's aspects do a lot of mechanical heavy lifting, not just the belief/drive end of things. They can represent all sorts of things, as well as temporary conditions and the like. FATE can play up and down along the N-S axis quite a bit, even within the same game.</p><p></p><p></p><p></p><p>I have no idea what that means, but I find it very entertaining nonetheless.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6019031, member: 6688937"] FATE's aspects, if you choose a "Belief"-type aspect work in this way as well. You would gain FP for taking on risk for the aspect and reap far greater rewards for spending FP in pursuit of the aspect. Ignoring such an aspect would cost you FATE points. (FATE points can be spent on other things as well, but the mechanical impact is lessened.) Of course, FATE would (in most versions) not force a player to take such an aspect, although such a thing is probably well within most groups' conceptions of GM purview. I kinda wish there was someone experienced in both systems here, because I'm not seeing (in the rules I have, anyway) what, the significant difference between FATE and BW is, other than the dice mechanics... I think I get most of that about the system as a whole (so much as the "intro" rules I have represent the whole. I just don't see what, outside the BITs, drives that. Or is the advancement-dependence much more of a thing than I think it is? FATE implementations are very diverse in advancement expectations, and its one of the "hazier" areas of the FATE-verse. Probably no more than I'm misunderstanding BW, anyway.:) I would certainly say that the aspect/FP reward cycle is far less [I]structured [/I]than the BW one. Tight....I dunno. In some ways, the FATE version is/can be a little stronger (I think) on the reward end of things. Karma...I suppose that depends on how you view Karma wrt rpgs. OTOH, FATE's aspects do a lot of mechanical heavy lifting, not just the belief/drive end of things. They can represent all sorts of things, as well as temporary conditions and the like. FATE can play up and down along the N-S axis quite a bit, even within the same game. I have no idea what that means, but I find it very entertaining nonetheless.:lol: [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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