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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Balesir" data-source="post: 6019360" data-attributes="member: 27160"><p>You are projecting goals and values onto people that are not, I would guess, ones that they share. People don't smoke in order to get lung cancer, nor do they avoid a healthy diet and regular exercise in order to become obese or avoid extending their lives. They do those things in pursuit of other goals; the lung cancer, obesity and shorter lifespans are just side-effects that they either accept or wilfully ignore until they happen. For the goals that they happen to be pursuing, their choices make perfect sense.</p><p> </p><p>The default or "standard" goals of a D&D character are to kill monsters and take their stuff. Characters exist, in "vanilla" D&D, to loot dungeons. Ergo, their goals are pretty easy to identify.</p><p></p><p>Now, sure, folks have extended roleplaying to cover a much wider range of character goals - some have even stuck firmly to using D&D systems to do so. Even so, though, these tend to be quite (self-)conscious "breaking of the mould"; they deliberately select goals that are <em><strong>not</strong></em> "loot the dungeon" or "kill things and take their stuff". This tends strongly to kake whatever goals are chosen relatively easy to identify.</p><p></p><p>For vanilla D&D, characters exist to kill things and take their stuff; ergo it makes sense for them to work toward optimisation of the ability to kill things and take their stuff.</p><p></p><p>If the character has different goals than this, it makes sense to optimise toward them, too - but I have never seen a D&D game where needing to survive combat is a non-existent or even a rare circumstance.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6019360, member: 27160"] You are projecting goals and values onto people that are not, I would guess, ones that they share. People don't smoke in order to get lung cancer, nor do they avoid a healthy diet and regular exercise in order to become obese or avoid extending their lives. They do those things in pursuit of other goals; the lung cancer, obesity and shorter lifespans are just side-effects that they either accept or wilfully ignore until they happen. For the goals that they happen to be pursuing, their choices make perfect sense. The default or "standard" goals of a D&D character are to kill monsters and take their stuff. Characters exist, in "vanilla" D&D, to loot dungeons. Ergo, their goals are pretty easy to identify. Now, sure, folks have extended roleplaying to cover a much wider range of character goals - some have even stuck firmly to using D&D systems to do so. Even so, though, these tend to be quite (self-)conscious "breaking of the mould"; they deliberately select goals that are [I][B]not[/B][/I] "loot the dungeon" or "kill things and take their stuff". This tends strongly to kake whatever goals are chosen relatively easy to identify. For vanilla D&D, characters exist to kill things and take their stuff; ergo it makes sense for them to work toward optimisation of the ability to kill things and take their stuff. If the character has different goals than this, it makes sense to optimise toward them, too - but I have never seen a D&D game where needing to survive combat is a non-existent or even a rare circumstance. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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