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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Crazy Jerome" data-source="post: 6019409" data-attributes="member: 54877"><p>In BW, the big difference is the advancement, I think, and the way the advancement itself feeds back into the cycle itself. It's theoretically possible to advance in BW slowly without failure, but that would be some extremely improbable rolls combined with some long-term training. In practice, players are going to risk failure often, because trying something risky is the best way to come out ahead, whether you succeed or fail. </p><p> </p><p>Moreover, I don't think it's really possible to appreciate how tight that cycle is until you experience it. People can sort of appreciate it, and have the general idea. Then you play with good beliefs, and think, "Man, they weren't kidding. It really is tight!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (It's also stark if you play with sloppy beliefs first, then do it the right way. Daylight and dark.)</p><p> </p><p>There is a lot of mechanical stuff built up around the BW system to give a dark-Tolkien vibe. If you want to see the reward cycle overtly, try Mouse Guard sometime. MG is nothing but the heart of BW with color changed to map to the source material, and some GM structure provided to help a novice learn the system. (Well, that and beautiful presentation and organization.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6019409, member: 54877"] In BW, the big difference is the advancement, I think, and the way the advancement itself feeds back into the cycle itself. It's theoretically possible to advance in BW slowly without failure, but that would be some extremely improbable rolls combined with some long-term training. In practice, players are going to risk failure often, because trying something risky is the best way to come out ahead, whether you succeed or fail. Moreover, I don't think it's really possible to appreciate how tight that cycle is until you experience it. People can sort of appreciate it, and have the general idea. Then you play with good beliefs, and think, "Man, they weren't kidding. It really is tight!" :) (It's also stark if you play with sloppy beliefs first, then do it the right way. Daylight and dark.) There is a lot of mechanical stuff built up around the BW system to give a dark-Tolkien vibe. If you want to see the reward cycle overtly, try Mouse Guard sometime. MG is nothing but the heart of BW with color changed to map to the source material, and some GM structure provided to help a novice learn the system. (Well, that and beautiful presentation and organization.) [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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