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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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<blockquote data-quote="Ahnehnois" data-source="post: 6019676" data-attributes="member: 17106"><p>You must have had a fun time playing house as a small child. I don't think all games are competitive; and I don't think that it's the <em>point</em> of many of the others (and certainly D&D is not your typical game).</p><p></p><p>Imagine you're playing with a rules-free system. One player wants to play a peasant farmer turned militia leader. Another wants to play a divine being. Another wants to play a peasant farmer that hasn't turned into a war hero. Another wants to play a gag character. Those concepts are unbalanced, absent mechanics.</p><p></p><p>Forcing those concepts into a system of class, race, ability scores, etc. is already limiting. There is certainly no need to force those concepts into one common class design; if anything a positive step for the game would be to open up the concepts above so people can play what they want (regardless of whether one character could destroy another one in a cage fight or some other fallacious "balance" test).</p><p></p><p>Which in turn is a response in kind to the negativity that accompanied its original release.</p><p></p><p>I hardly think it's impossible; Paizo has largely been constrained by the desire to maintain "compatibility" and has limited resources; WotC could go in and change the basics and improve them and still keep their audience (i.e. what they did with the 2e-3e revision). I don't think I'm the only one that wishes they would use that opportunity more productively than they have thusfar.</p><p></p><p>I think it's more about them believing that they had to bury the OGL version of the game to sell their non-open version and trying to find any reason possible to kill the game. It could have just as easily come out very differently. It may be a case of wishful thinking on their part; believing that a small group of people on their message boards (which I used to frequent but abandoned) represented the community, but even if they genuinely believed that everyone had the same issues, I'd say they've been pretty convincingly proven wrong.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6019676, member: 17106"] You must have had a fun time playing house as a small child. I don't think all games are competitive; and I don't think that it's the [I]point[/I] of many of the others (and certainly D&D is not your typical game). Imagine you're playing with a rules-free system. One player wants to play a peasant farmer turned militia leader. Another wants to play a divine being. Another wants to play a peasant farmer that hasn't turned into a war hero. Another wants to play a gag character. Those concepts are unbalanced, absent mechanics. Forcing those concepts into a system of class, race, ability scores, etc. is already limiting. There is certainly no need to force those concepts into one common class design; if anything a positive step for the game would be to open up the concepts above so people can play what they want (regardless of whether one character could destroy another one in a cage fight or some other fallacious "balance" test). Which in turn is a response in kind to the negativity that accompanied its original release. I hardly think it's impossible; Paizo has largely been constrained by the desire to maintain "compatibility" and has limited resources; WotC could go in and change the basics and improve them and still keep their audience (i.e. what they did with the 2e-3e revision). I don't think I'm the only one that wishes they would use that opportunity more productively than they have thusfar. I think it's more about them believing that they had to bury the OGL version of the game to sell their non-open version and trying to find any reason possible to kill the game. It could have just as easily come out very differently. It may be a case of wishful thinking on their part; believing that a small group of people on their message boards (which I used to frequent but abandoned) represented the community, but even if they genuinely believed that everyone had the same issues, I'd say they've been pretty convincingly proven wrong. [/QUOTE]
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With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base
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