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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6453600" data-attributes="member: 36874"><p>So far, pretty good. We didn't have so much fun since the days of 2E.</p><p></p><p></p><p></p><p>I don't think so. There will never be the one true edition, in my opinion. But we have a really solid framework, and 6E and beyond should definitely look at polishing 5E instead of trying to change the game again. I believe this is an invaluable lesson from 4E that WotC people should take seriously: D&D is not your indie RPG, don't try to tell people how it should be played.</p><p></p><p></p><p></p><p>It seems that they're doing pretty well for their past standards, but as Mearls himself stated, there's a trend of every new edition selling more books than the previous one, and we have no idea of what WotC would categorize as financial success.</p><p></p><p>That said, I hope that they keep their promise of avoiding the splat bloat and try to create a game line focused on good adventures, including standalone modules that have no storyline or that relate to the storyline only if the DM want to. And settings. I know it's probably my impossible dream, but I'd love to see support for old and new great campaign settings.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6453600, member: 36874"] So far, pretty good. We didn't have so much fun since the days of 2E. I don't think so. There will never be the one true edition, in my opinion. But we have a really solid framework, and 6E and beyond should definitely look at polishing 5E instead of trying to change the game again. I believe this is an invaluable lesson from 4E that WotC people should take seriously: D&D is not your indie RPG, don't try to tell people how it should be played. It seems that they're doing pretty well for their past standards, but as Mearls himself stated, there's a trend of every new edition selling more books than the previous one, and we have no idea of what WotC would categorize as financial success. That said, I hope that they keep their promise of avoiding the splat bloat and try to create a game line focused on good adventures, including standalone modules that have no storyline or that relate to the storyline only if the DM want to. And settings. I know it's probably my impossible dream, but I'd love to see support for old and new great campaign settings. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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