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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Gothmog" data-source="post: 6453856" data-attributes="member: 317"><p>5e is the edition to rule them all for me. I've played OD&D, 1e, 2e, 3e, 3.5, and 4e, and I think 5e has taken the best aspects of all of them and combined them into a single, polished and cohesive whole. Up until now 1e was my favorite, and we had a lot of fun with 2e. 3e and 3.5 drove me away from D&D for several years, and while 4e had some amazing developments and changes, it still felt a little flat.</p><p></p><p>5e feels and plays like 1e/2e, with the math fixed, and some of the best developments 4e had included in this system, although subtly. I do like the slow release schedule, and while the adventure path idea doesn't really appeal to me, I can see it will provide themes and cohesive development for the game. I REALLY wish WotC would publish some short, stand-alone adventures over a variety of levels, like the 32-page AD&D adventures. I'm also really interested to see how WotC handles world/setting books, and hopefully they support each world with 2-3 books a year. Finally, I'd love to see a yearly Monster Manual!</p><p></p><p>Everyone I have shown 5e to has loved it, whether they were old-school 1e/2e players, 3e/Pathfinder folks, or 4e fans. Although it took 2 years, WotC nailed the essence of D&D with 5e!</p></blockquote><p></p>
[QUOTE="Gothmog, post: 6453856, member: 317"] 5e is the edition to rule them all for me. I've played OD&D, 1e, 2e, 3e, 3.5, and 4e, and I think 5e has taken the best aspects of all of them and combined them into a single, polished and cohesive whole. Up until now 1e was my favorite, and we had a lot of fun with 2e. 3e and 3.5 drove me away from D&D for several years, and while 4e had some amazing developments and changes, it still felt a little flat. 5e feels and plays like 1e/2e, with the math fixed, and some of the best developments 4e had included in this system, although subtly. I do like the slow release schedule, and while the adventure path idea doesn't really appeal to me, I can see it will provide themes and cohesive development for the game. I REALLY wish WotC would publish some short, stand-alone adventures over a variety of levels, like the 32-page AD&D adventures. I'm also really interested to see how WotC handles world/setting books, and hopefully they support each world with 2-3 books a year. Finally, I'd love to see a yearly Monster Manual! Everyone I have shown 5e to has loved it, whether they were old-school 1e/2e players, 3e/Pathfinder folks, or 4e fans. Although it took 2 years, WotC nailed the essence of D&D with 5e! [/QUOTE]
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Community
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*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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