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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="dbm" data-source="post: 6454429" data-attributes="member: 8014"><p>First, I should say that D&D isn't my favourite RPG (or even my favourite fantasy RPG) but there are people in my group who <em>really</em> like it so it regularly gets played. I've played BECMI, 1E, 3.x and 4e, with 3.x being our default game for over a decade. </p><p></p><p>5e is really floating my boat based on what I have read in the big three books and DMing about half of the starter adventure. There is more in the PHB than in <em>any</em> previous edition core PHB, in my opinion. So much so that I don't really feel a need for lots of expansion at this point, although I'm sure the allure of the new will happen at some point. </p><p></p><p>I really like their stated strategy for building the game slowly, with a major campaign and an accompanying optional rules book each year. We know that next year's theme is 'elemental'. I'll bet money that it's a re-imagining of Elemental Evil for the 21st century and that it will include campaign details for Greyhawk. Not so much that you couldn't play it in FR or another campaign, but as a vehicle for getting that information out there. I bet that they use this approach quite a bit - take signiature rules from a campaign world and bundle that with an adventure trail as well as world information. Down the road I could see the psionics rules being bundled with Dark Sun, for example. </p><p></p><p>So yes, I really like 5e and it displaces BECMI as the version I would choose to play given a free hand. I has the good bits of D&D (strong iconics) but without turning these into a strait jacket as some earlier editions have done. The Sub-Classes are perhaps the single best addition to the game, and they allow you to play a much wider range of characters 'out of the box' than previous editions have. </p><p></p><p>Only time will tell if I get burned out on 5e like I have with other versions, but that is my problem, not the game's</p></blockquote><p></p>
[QUOTE="dbm, post: 6454429, member: 8014"] First, I should say that D&D isn't my favourite RPG (or even my favourite fantasy RPG) but there are people in my group who [i]really[/i] like it so it regularly gets played. I've played BECMI, 1E, 3.x and 4e, with 3.x being our default game for over a decade. 5e is really floating my boat based on what I have read in the big three books and DMing about half of the starter adventure. There is more in the PHB than in [i]any[/i] previous edition core PHB, in my opinion. So much so that I don't really feel a need for lots of expansion at this point, although I'm sure the allure of the new will happen at some point. I really like their stated strategy for building the game slowly, with a major campaign and an accompanying optional rules book each year. We know that next year's theme is 'elemental'. I'll bet money that it's a re-imagining of Elemental Evil for the 21st century and that it will include campaign details for Greyhawk. Not so much that you couldn't play it in FR or another campaign, but as a vehicle for getting that information out there. I bet that they use this approach quite a bit - take signiature rules from a campaign world and bundle that with an adventure trail as well as world information. Down the road I could see the psionics rules being bundled with Dark Sun, for example. So yes, I really like 5e and it displaces BECMI as the version I would choose to play given a free hand. I has the good bits of D&D (strong iconics) but without turning these into a strait jacket as some earlier editions have done. The Sub-Classes are perhaps the single best addition to the game, and they allow you to play a much wider range of characters 'out of the box' than previous editions have. Only time will tell if I get burned out on 5e like I have with other versions, but that is my problem, not the game's [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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