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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="howandwhy99" data-source="post: 6468532" data-attributes="member: 3192"><p>And I have said it was designed with all its mass of hidden rules so referees do not do that. </p><p></p><p>I have answered your question repeatedly. Accept it. The referee uses the code behind the screen to learn the results. The mechanics in the books published are guidelines, suggestions. The DM must choose what to use prior to play just like in Mastermind. </p><p></p><p>Obviously you admit they exist, they are not references to anything outside the imagination beyond the map. Hense they are neither fiction nor nonfiction, but their own actuality. We've had this discussion before. You prefer a different philosophical outlook. I don't particularly hold to any way, but desire to know the thinking of how the game was designed to be played.</p><p></p><p>Which would be against the rules and gaslighting the players.</p><p></p><p>You want an illustration specfically from a gaming book of a piton or mug? Maybe someone published their personal stats? Published works are aids, not the "real" rules a DM must use. However, every DM needs to generate these materials prior to play if they are going to be in the game.</p><p></p><p>Determine = generate from the game system already in place, the code repeated, usually by rolling dice so the referee can find out the outcome. </p><p></p><p>The distributive pattern of a 6-sided die roll is being learned. But when that pattern is the expression of that relationship in a game it has deeper meaning. It ties to how shifting the odds of that die are more than some linear ladder of + or -1s. </p><p></p><p>I have without fail repeatedly answered your question. I'm stopping now. As you fully know the mechanical suggestions in the books are not the rules of the game.</p><p></p><p>--</p><p>It's the holiday season and this is getting tiresome. You don't understand, I understand. I've gone to great lengths to help you understand. If you have any further questions I will try and answer them, but let's go to PM and quit bloating this thread which is quite clearly not about the topics you've been asking about.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6468532, member: 3192"] And I have said it was designed with all its mass of hidden rules so referees do not do that. I have answered your question repeatedly. Accept it. The referee uses the code behind the screen to learn the results. The mechanics in the books published are guidelines, suggestions. The DM must choose what to use prior to play just like in Mastermind. Obviously you admit they exist, they are not references to anything outside the imagination beyond the map. Hense they are neither fiction nor nonfiction, but their own actuality. We've had this discussion before. You prefer a different philosophical outlook. I don't particularly hold to any way, but desire to know the thinking of how the game was designed to be played. Which would be against the rules and gaslighting the players. You want an illustration specfically from a gaming book of a piton or mug? Maybe someone published their personal stats? Published works are aids, not the "real" rules a DM must use. However, every DM needs to generate these materials prior to play if they are going to be in the game. Determine = generate from the game system already in place, the code repeated, usually by rolling dice so the referee can find out the outcome. The distributive pattern of a 6-sided die roll is being learned. But when that pattern is the expression of that relationship in a game it has deeper meaning. It ties to how shifting the odds of that die are more than some linear ladder of + or -1s. I have without fail repeatedly answered your question. I'm stopping now. As you fully know the mechanical suggestions in the books are not the rules of the game. -- It's the holiday season and this is getting tiresome. You don't understand, I understand. I've gone to great lengths to help you understand. If you have any further questions I will try and answer them, but let's go to PM and quit bloating this thread which is quite clearly not about the topics you've been asking about. [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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