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Wizard and Cook [Manzanita judging]
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<blockquote data-quote="DerHauptman" data-source="post: 2833075" data-attributes="member: 39988"><p>Jik'tu's horse gorans under the combined weight of the orc and his equipment (about 350lbs) but dillegently sticks to the road with the others. Jik'tu decides to have his crossbow sitting accross his lap in case things get interesting. He looks over the group and takes a mental assessment as much as he can mentally do anything that is. </p><p></p><p><span style="color: Magenta"><em>Dis purdy man is funny to watch and da liddle one seems ok too but he'd have to keep an eye on their leader....</em></span></p><p></p><p>He rides up and says....</p><p></p><p><span style="color: Magenta">Well den liddle mens why don you sing us a song,</span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Jik'tu heard dat you liddle uns sing all dem times...</span></p><p></p><p><chorttleing laughter> </p><p></p><p><span style="color: Magenta">What bout you purdy mens you know some songs fer dis road? </span></p><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Jik'tu likes de songs sometimes... </span> </p><p></p><p></p><p>[sblock=Spells Prepared for Jik'tu]</p><p></p><p>0th: Guidance; Cure Minor Wounds x 2</p><p>1st: CLW; Cause Fear; Domain Spell - Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks)</p><p></p><p>Blood Domain:</p><p>Granted Ability: Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level.</p><p></p><p>DESTRUCTION DOMAIN</p><p>Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 2833075, member: 39988"] Jik'tu's horse gorans under the combined weight of the orc and his equipment (about 350lbs) but dillegently sticks to the road with the others. Jik'tu decides to have his crossbow sitting accross his lap in case things get interesting. He looks over the group and takes a mental assessment as much as he can mentally do anything that is. [COLOR=Magenta][I]Dis purdy man is funny to watch and da liddle one seems ok too but he'd have to keep an eye on their leader....[/I][/COLOR] He rides up and says.... [COLOR=Magenta]Well den liddle mens why don you sing us a song, Jik'tu heard dat you liddle uns sing all dem times...[/COLOR] <chorttleing laughter> [COLOR=Magenta]What bout you purdy mens you know some songs fer dis road? Jik'tu likes de songs sometimes... [/COLOR] [sblock=Spells Prepared for Jik'tu] 0th: Guidance; Cure Minor Wounds x 2 1st: CLW; Cause Fear; Domain Spell - Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks) Blood Domain: Granted Ability: Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level. DESTRUCTION DOMAIN Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. [/sblock] [/QUOTE]
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