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<blockquote data-quote="MadLordOfMilk" data-source="post: 5037712" data-attributes="member: 77691"><p>Solid character build, overall.</p><p></p><p>Feat-wise, I'd hold off on the longsword proficiency until the last minute for your PP, but flavor-wise you probably wouldn't want to wait that long.</p><p></p><p>Skills: Assuming your DM is going with the errata'd skill DC by level table, I'd swap out one of the over-abundant knowledge skills for Diplomacy, if only because it comes up so often. It's a personal choice, but it does make RP under many DMs easier/more engaging, in my experience. Yes, it's not a primary stat that you're boosting, but that +5 is huge enough to make it somewhat reliable.</p><p></p><p>Powers: </p><p></p><ul> <li data-xf-list-type="ul">I'd go with Cloud of Daggers for your party makeup, as they should be able to push/pull/slide things through it frequently.</li> <li data-xf-list-type="ul">Icy Terrain vs Chill Strike is a tough call with your party. I'd pick chill strike, if only because it might be tough to easily place icy terrain in a useful spot with such a melee-heavy party without smacking your allies with it.</li> <li data-xf-list-type="ul">As you're focusing on battlefield control, for your lv2 utility, keep in mind that Jump lets you move an ally mid-combat instead of yourself. All of the utilities are pretty solid choices, though.</li> </ul></blockquote><p></p>
[QUOTE="MadLordOfMilk, post: 5037712, member: 77691"] Solid character build, overall. Feat-wise, I'd hold off on the longsword proficiency until the last minute for your PP, but flavor-wise you probably wouldn't want to wait that long. Skills: Assuming your DM is going with the errata'd skill DC by level table, I'd swap out one of the over-abundant knowledge skills for Diplomacy, if only because it comes up so often. It's a personal choice, but it does make RP under many DMs easier/more engaging, in my experience. Yes, it's not a primary stat that you're boosting, but that +5 is huge enough to make it somewhat reliable. Powers: [LIST] [*]I'd go with Cloud of Daggers for your party makeup, as they should be able to push/pull/slide things through it frequently. [*]Icy Terrain vs Chill Strike is a tough call with your party. I'd pick chill strike, if only because it might be tough to easily place icy terrain in a useful spot with such a melee-heavy party without smacking your allies with it. [*]As you're focusing on battlefield control, for your lv2 utility, keep in mind that Jump lets you move an ally mid-combat instead of yourself. All of the utilities are pretty solid choices, though. [/LIST] [/QUOTE]
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