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<blockquote data-quote="Nifft" data-source="post: 5037764" data-attributes="member: 6562"><p>With a range of 20, it would be. Remember that even a slowed dude can move 4 squares and still attack.</p><p></p><p> IMHO the main reason to go for Spiral Tower is to:</p><p>1/ Give you something to do in melee, which you already have (Thunderwave); and</p><p>2/ Allow you to both wield a staff and use a shield, which you can't do anyway, because of your Str.</p><p></p><p>I'm a fan of Blood Mage, but none of the Wizard paragon paths in the PHB are actually bad.</p><p></p><p> I'd advise Action Surge be one of your 1st level feats. It's so awesome for an area-attacker it might as well be the human's racial bonus.</p><p></p><p>If you're in trouble and you need to spend an action point to Thunderwave some jerks out of your face, you will appreciate the feat just as much as if you use it on Flaming Shroud to ensure you have someone to Orb.</p><p></p><p>Leather proficiency is a great feat, so keep that. Drop the long sword.</p><p></p><p> Shield is the best thing ever.</p><p></p><p>I like Color Spray a lot, but I suspect your party won't have a solid front line, so you'll have to choose between Dazing allies vs. not getting many enemies in the area of effect. For your Orb feature, too, I'd look at Flaming Shroud -- it's the earliest Encounter power with (save ends).</p><p></p><p>Levitate is situational, but it can save your butt in combat, and it's useful outside of combat.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5037764, member: 6562"] With a range of 20, it would be. Remember that even a slowed dude can move 4 squares and still attack. IMHO the main reason to go for Spiral Tower is to: 1/ Give you something to do in melee, which you already have (Thunderwave); and 2/ Allow you to both wield a staff and use a shield, which you can't do anyway, because of your Str. I'm a fan of Blood Mage, but none of the Wizard paragon paths in the PHB are actually bad. I'd advise Action Surge be one of your 1st level feats. It's so awesome for an area-attacker it might as well be the human's racial bonus. If you're in trouble and you need to spend an action point to Thunderwave some jerks out of your face, you will appreciate the feat just as much as if you use it on Flaming Shroud to ensure you have someone to Orb. Leather proficiency is a great feat, so keep that. Drop the long sword. Shield is the best thing ever. I like Color Spray a lot, but I suspect your party won't have a solid front line, so you'll have to choose between Dazing allies vs. not getting many enemies in the area of effect. For your Orb feature, too, I'd look at Flaming Shroud -- it's the earliest Encounter power with (save ends). Levitate is situational, but it can save your butt in combat, and it's useful outside of combat. Cheers, -- N [/QUOTE]
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