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<blockquote data-quote="Turtlejay" data-source="post: 5038207" data-attributes="member: 70267"><p>This was my worry. Items in the PHB are pretty thin. The AV was one of the first books out, and filled that hole quick. There are loads more good implements in the AV, but if you are just going PHB. . .not really much to write home about.</p><p></p><p>Cloud of Daggers is minion autokill, which is *something*, wheras Ray of Frost is lackluster damage and slow, which is *nothing*. Not much, anyways. Cloud of Daggers will be situational, but that is okay. You really will have one at-will you tend to use most, and your other one can be kind of situational. As a human you can have two of those. I'd not sweat it too much, since you will have at least one great option, and can retrain the others if you find yourself not using them.</p><p></p><p>Just another plug for fire shroud:</p><p> - Enemies only</p><p> - In a Burst</p><p> - Save ends fire damage</p><p> - Every encounter</p><p></p><p>I don't know why one wouldn't take it. It rocks. At low levels, you have precious little to use your orb on, so an Encounter with save ends means you can throw this out for a higher chance of a little extra damage.</p><p></p><p>I agree that the Orb is not great early on. The Staff's effect is okay, but the bonus to defense is really nice. I went with orb on the build I posted because it was more of a stand-back-and-murder wizard, but with your Rangery nature, Staff works well. Stat arrays are mutable, but I like the one you had already.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5038207, member: 70267"] This was my worry. Items in the PHB are pretty thin. The AV was one of the first books out, and filled that hole quick. There are loads more good implements in the AV, but if you are just going PHB. . .not really much to write home about. Cloud of Daggers is minion autokill, which is *something*, wheras Ray of Frost is lackluster damage and slow, which is *nothing*. Not much, anyways. Cloud of Daggers will be situational, but that is okay. You really will have one at-will you tend to use most, and your other one can be kind of situational. As a human you can have two of those. I'd not sweat it too much, since you will have at least one great option, and can retrain the others if you find yourself not using them. Just another plug for fire shroud: - Enemies only - In a Burst - Save ends fire damage - Every encounter I don't know why one wouldn't take it. It rocks. At low levels, you have precious little to use your orb on, so an Encounter with save ends means you can throw this out for a higher chance of a little extra damage. I agree that the Orb is not great early on. The Staff's effect is okay, but the bonus to defense is really nice. I went with orb on the build I posted because it was more of a stand-back-and-murder wizard, but with your Rangery nature, Staff works well. Stat arrays are mutable, but I like the one you had already. Jay [/QUOTE]
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