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<blockquote data-quote="Zustiur" data-source="post: 5044039" data-attributes="member: 1544"><p>As AbdulAlhazred mentioned, you really don't need to worry about damage.</p><p>With the party you outlined, damage is taken care of. As you've chosen to play a controller, you really need to focus on what a controller <em>does.</em></p><p>So my advice is forget damage only spells. Go with anything which has an effect or an area.</p><p></p><p>The only reason's (outside of character concept) that I'd choose magic missile are: </p><p>1 Range</p><p>2 it's good to have a backup power that only targets one square so that you don't hit your buddies every round.</p><p></p><p>Cloud of Daggers fits with point 2.</p><p></p><p>And in case it crossed your mind, Expanded Spellbook isn't as great as you think. Long rests typically come about too infrequently to make being able to swap powers useful.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5044039, member: 1544"] As AbdulAlhazred mentioned, you really don't need to worry about damage. With the party you outlined, damage is taken care of. As you've chosen to play a controller, you really need to focus on what a controller [I]does.[/I] So my advice is forget damage only spells. Go with anything which has an effect or an area. The only reason's (outside of character concept) that I'd choose magic missile are: 1 Range 2 it's good to have a backup power that only targets one square so that you don't hit your buddies every round. Cloud of Daggers fits with point 2. And in case it crossed your mind, Expanded Spellbook isn't as great as you think. Long rests typically come about too infrequently to make being able to swap powers useful. [/QUOTE]
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