Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Wizard build?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pacio49" data-source="post: 2099548" data-attributes="member: 28472"><p><strong>Cool is in how you play it.</strong></p><p></p><p>Even limiting choices in the PC design realm can still yield excellent characters that become beloved subjects of stories for years. You just have to play the characterization the right way and not be overbearing with it. Fine balance, 'n all that.</p><p></p><p>But here's a character concept I've been considering playing (if ever the chance presents itself and the party actually does need a Wizard). </p><p></p><p>Human Wizard (Diviner) (Illusion forbidden school)</p><p></p><p>Take Skill Focus (Concentration) and Combat Casting when you first start out. Be sure that above all else you put your max ranks into Concentration. Next feat take Spell Focus (Divination), and from that point forward put all of your feats into Item Creation stuff.</p><p></p><p>The metagame-thinkers will be puzzling over why that particular combination... more sense to put an Evoker as a premier combat caster with high ranks in Concentration, right? Well, yeeees, I suppose, but this is a class combo that is cool because a) Diviners are an underplayed specialization, b) sometimes the simplest race/class combos yield the best results, and c) for most GMs, all of the above are things that present unique challenges that actually force *them* to think. Divinations can put them on the spot and makes them improve their game. Combat Casting and high Concentration means that eventually at higher levels, even getting hit by the AoOp means you won't lose the spell so you can be magical on the front lines. And with Item Creation feats you can take a little extra time in levelled to sacrifice some cash and some XP in order to turn all of those 'mundane' Masterwork items into magical weapons, upgrade the 'simpler' magical plussed weapons, and in general up the magical punch factor of the party on your own.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pacio49, post: 2099548, member: 28472"] [b]Cool is in how you play it.[/b] Even limiting choices in the PC design realm can still yield excellent characters that become beloved subjects of stories for years. You just have to play the characterization the right way and not be overbearing with it. Fine balance, 'n all that. But here's a character concept I've been considering playing (if ever the chance presents itself and the party actually does need a Wizard). Human Wizard (Diviner) (Illusion forbidden school) Take Skill Focus (Concentration) and Combat Casting when you first start out. Be sure that above all else you put your max ranks into Concentration. Next feat take Spell Focus (Divination), and from that point forward put all of your feats into Item Creation stuff. The metagame-thinkers will be puzzling over why that particular combination... more sense to put an Evoker as a premier combat caster with high ranks in Concentration, right? Well, yeeees, I suppose, but this is a class combo that is cool because a) Diviners are an underplayed specialization, b) sometimes the simplest race/class combos yield the best results, and c) for most GMs, all of the above are things that present unique challenges that actually force *them* to think. Divinations can put them on the spot and makes them improve their game. Combat Casting and high Concentration means that eventually at higher levels, even getting hit by the AoOp means you won't lose the spell so you can be magical on the front lines. And with Item Creation feats you can take a little extra time in levelled to sacrifice some cash and some XP in order to turn all of those 'mundane' Masterwork items into magical weapons, upgrade the 'simpler' magical plussed weapons, and in general up the magical punch factor of the party on your own. :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Wizard build?
Top