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Wizard (Playtest 7)
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<blockquote data-quote="Kobold Stew" data-source="post: 9122648" data-attributes="member: 23484"><p>A few thoughts about Wizards:</p><p></p><ul> <li data-xf-list-type="ul">I like that the spellbook can be read by someone else with Identify. It's a spell many have but few prepare. Prepping it when you know you are going up against another wizard is now tactical.</li> <li data-xf-list-type="ul">I like the removal of "cheap copying" from specialties and giving the reduction for costs when replacing the book.</li> <li data-xf-list-type="ul">Change to Academic suggests maybe the Study action is being removed? That's too bad. Still, expertise in a single Intelligence Skill (Arcana for most) is explicable.</li> <li data-xf-list-type="ul">Evoker. Swapping Sculpt Spell and Potent Cantrip makes sense.</li> <li data-xf-list-type="ul">Diviner. They've taken Ethereal Sight away from the level 10 Third Eye ability. I never saw it used in play.</li> <li data-xf-list-type="ul">They fixed the Invisibility loophole.</li> <li data-xf-list-type="ul">Illusionist. I have never understood the wording of Malleable Illusion. What does "change the nature of that illusion" mean? You cast Minor Illusion and get a sound-and-image combination that takes an action to see as an illusion (same as if t was just an image), but now you can change its "nature". Does that mean like a slide show? Make it a real boy? Or what? Ugh, I wish they actually talked about illusions somewhere clearly.</li> </ul></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9122648, member: 23484"] A few thoughts about Wizards: [LIST] [*]I like that the spellbook can be read by someone else with Identify. It's a spell many have but few prepare. Prepping it when you know you are going up against another wizard is now tactical. [*]I like the removal of "cheap copying" from specialties and giving the reduction for costs when replacing the book. [*]Change to Academic suggests maybe the Study action is being removed? That's too bad. Still, expertise in a single Intelligence Skill (Arcana for most) is explicable. [*]Evoker. Swapping Sculpt Spell and Potent Cantrip makes sense. [*]Diviner. They've taken Ethereal Sight away from the level 10 Third Eye ability. I never saw it used in play. [*]They fixed the Invisibility loophole. [*]Illusionist. I have never understood the wording of Malleable Illusion. What does "change the nature of that illusion" mean? You cast Minor Illusion and get a sound-and-image combination that takes an action to see as an illusion (same as if t was just an image), but now you can change its "nature". Does that mean like a slide show? Make it a real boy? Or what? Ugh, I wish they actually talked about illusions somewhere clearly. [/LIST] [/QUOTE]
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