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<blockquote data-quote="Charlaquin" data-source="post: 9127106" data-attributes="member: 6779196"><p>To me, the question of when a character becomes suspicious of an illusion is a simple one to answer: the PC becomes suspicious when the player decides they become suspicious. For this reason, a DM or adventure designer may want to include something in the description of the environment for the players to potentially become suspicious of (i.e. a telegraph), though maybe not in all cases. Often the circumstances alone will be enough to raise suspicion.</p><p></p><p>As for NPCs and monsters, that’s where I think a saving throw should be used to determine if suspicion is raised. The DM knows if something is an illusion, so they can’t be unbiased in deciding if the NPC or monster is suspicious or not, but by the same token there is no concern about a saving throw tipping the DM off about an illusion because they already know anyway.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9127106, member: 6779196"] To me, the question of when a character becomes suspicious of an illusion is a simple one to answer: the PC becomes suspicious when the player decides they become suspicious. For this reason, a DM or adventure designer may want to include something in the description of the environment for the players to potentially become suspicious of (i.e. a telegraph), though maybe not in all cases. Often the circumstances alone will be enough to raise suspicion. As for NPCs and monsters, that’s where I think a saving throw should be used to determine if suspicion is raised. The DM knows if something is an illusion, so they can’t be unbiased in deciding if the NPC or monster is suspicious or not, but by the same token there is no concern about a saving throw tipping the DM off about an illusion because they already know anyway. [/QUOTE]
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