Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard (Playtest 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 9128564" data-attributes="member: 23716"><p>I'm slightly surprised at the choice of subclasses for the Wizard (if this indeed is the selection in the next PHB). I expected Evoker and Illusionist, as both have a strong D&D tradition, but I would have expected a Necromancer to make the cut, as that has strong fantasy & D&D traditions as well. Perhaps the fact that minions have been...problematic in D&D for the last couple of editions is the reason. That and the fact that most non-minion Necromancy spells are kind of sub-par. </p><p></p><p>I notice that they still have not completely fixed the Invisible condition. The condition grants three bullet points of benefits, and only the last point mentions anything about creatures having an ability that allows them to see you negating the effect. You mean I still can't target an invisible person with a spell, even if I have <em>See Invisibility</em> up? I can see how the surprise benefit might by tricky to adjust if only one (or part of) a group of opponents can see you, but still.</p><p></p><p>I think the memorize spell feature could be problematic for out of combat/emergency utility. It basically turns almost all out of combat spells in your spell book into one minute ritual.</p></blockquote><p></p>
[QUOTE="Gadget, post: 9128564, member: 23716"] I'm slightly surprised at the choice of subclasses for the Wizard (if this indeed is the selection in the next PHB). I expected Evoker and Illusionist, as both have a strong D&D tradition, but I would have expected a Necromancer to make the cut, as that has strong fantasy & D&D traditions as well. Perhaps the fact that minions have been...problematic in D&D for the last couple of editions is the reason. That and the fact that most non-minion Necromancy spells are kind of sub-par. I notice that they still have not completely fixed the Invisible condition. The condition grants three bullet points of benefits, and only the last point mentions anything about creatures having an ability that allows them to see you negating the effect. You mean I still can't target an invisible person with a spell, even if I have [I]See Invisibility[/I] up? I can see how the surprise benefit might by tricky to adjust if only one (or part of) a group of opponents can see you, but still. I think the memorize spell feature could be problematic for out of combat/emergency utility. It basically turns almost all out of combat spells in your spell book into one minute ritual. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard (Playtest 7)
Top