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<blockquote data-quote="aco175" data-source="post: 7317863" data-attributes="member: 27385"><p>I always like looking for side quest ideas and this is one like what others have said. There is a lot of good information here from what others said. Another point to think about is where does the mage get his 2 spells per level. This background stuff when leveling takes place somewhere. While I think it is a little harsh to not reward player thinking, you can simply say you get the 2 spells per level from the college and it happens in the background between adventures. </p><p></p><p>You should also look for opportunities to tie future ideas to this as well. A NPC contact who trades spells or runs the school can have future need for a group of adventurers, or one of the students falls into a gang of bandits that attack the PCs later. My favorite is in the next campaign you have one of the students become a PC who tells stories about the last mage so overblown that all the players remember how far fetched it is.</p></blockquote><p></p>
[QUOTE="aco175, post: 7317863, member: 27385"] I always like looking for side quest ideas and this is one like what others have said. There is a lot of good information here from what others said. Another point to think about is where does the mage get his 2 spells per level. This background stuff when leveling takes place somewhere. While I think it is a little harsh to not reward player thinking, you can simply say you get the 2 spells per level from the college and it happens in the background between adventures. You should also look for opportunities to tie future ideas to this as well. A NPC contact who trades spells or runs the school can have future need for a group of adventurers, or one of the students falls into a gang of bandits that attack the PCs later. My favorite is in the next campaign you have one of the students become a PC who tells stories about the last mage so overblown that all the players remember how far fetched it is. [/QUOTE]
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