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<blockquote data-quote="Leatherhead" data-source="post: 7549889" data-attributes="member: 53176"><p>Edit: I ignored the "Good" part of this, because the total list needed to be made.</p><p></p><p>Cantrips:</p><p>Encode Thoughts</p><p>Toll the Dead</p><p></p><p>Level 1:</p><p>Alarm (r)</p><p>Cause Fear</p><p>Chaos Bolt (Sorcerer Only)</p><p>Find Familiar (r)</p><p>Grease</p><p>Identify (r)</p><p>Illusory Script (r)</p><p>Longstrider</p><p>Protection from Evil</p><p>Snare</p><p>Tasha's Hideous Laughter</p><p>Tenser's Floating Disk (r)</p><p>Unseen servant (r)</p><p></p><p>Level 2:</p><p>Arcane Lock</p><p>Continual Flame</p><p>Flaming Sphere</p><p>Flock of Familiars</p><p>Gentle Repose (r)</p><p>Locate Object</p><p>Magic Mouth (r)</p><p>Magic Weapon</p><p>Melf's Acid Arrow</p><p>Nystul's Magic Aura</p><p>Ray of Enfeeblement</p><p>Rope Trick</p><p>Skywrite (r)</p><p></p><p>3rd level:</p><p>Animate Dead</p><p>Bestow Curse</p><p>Daylight (Sorcerer)</p><p>Feign Death (r)</p><p>Galder's Tower</p><p>Glyph of Warding</p><p>Leomund's Tiny Hut (r)</p><p>Life Transference</p><p>Magic Circle</p><p>Nondetection</p><p>Phantom Steed (r)</p><p>Remove Curse</p><p>Sending</p><p>Summon Lesser Demon</p><p>Tiny Servant</p><p>Vampiric Touch</p><p>Wall of Sand</p><p>Water Walk (Sorcerer)</p><p></p><p>4th level:</p><p>Arcane Eye</p><p>Conjure Minor Elemental</p><p>Control Water</p><p>Dominate Beast (Sorcerer)</p><p>Elemental Bane</p><p>Evard's Black Tentacles</p><p>Fabricate</p><p>Fire Shield</p><p>Galder's Speedy Courier</p><p>Hallucinatory Terrain</p><p>Leomund's Secret Chest</p><p>Locate Creature</p><p>Mordenkainen's Faithful Hound</p><p>Mordenkainen's Private Sanctum</p><p>Otiluke's Resilient Sphere</p><p>Phantasmal Killer</p><p>Stone Shape</p><p>Summon Greater Demon</p><p></p><p>5th Level:</p><p>Bigby's Hand.</p><p>Conjure Elemental</p><p>Contact Other Plane (r)</p><p>Dance Macabre</p><p>Dawn</p><p>Dream</p><p>Geas</p><p>Infernal Calling</p><p>Insect Plague (Sorcerer)</p><p>Mislead</p><p>Modify Memory</p><p>Negative Energy Flood</p><p>Passwall</p><p>Planar Binding</p><p>Rary's Telepathic Bond (r)</p><p>Scrying</p><p>Steel Wind Strike</p><p>Transmute Rock</p><p>Wall of Force</p><p></p><p>6th Level</p><p>Contingency</p><p>Create Homunculus</p><p>Create Undead</p><p>Dawmij's Instant Summons (r)</p><p>Flesh to Stone</p><p>Guards and Wards</p><p>Magic Jar</p><p>Otiluke's Freezing Sphere</p><p>Otto's Irresistible Dance</p><p>Programmed Illusion</p><p>Soul Cage</p><p>Tenser's Transformation</p><p>Wall of Ice.</p><p></p><p>7th Level</p><p>Firestorm (Sorcerer)</p><p>Forcecage</p><p>Mirage Arcane</p><p>Mordenkainen's Sword</p><p>Mordenkainen's Magnificent Mansion</p><p>Project Image</p><p>Sequester</p><p>Simulacrum</p><p>Symbol</p><p></p><p>8th Level</p><p>Antimagic Field</p><p>Antipathy/Sympathy</p><p>Clone</p><p>Demiplane</p><p>Earthquake (Sorcerer)</p><p>Feeblemind</p><p>Illusory Dragon</p><p>Maddening Darkness</p><p>Maze</p><p>Mighty Fortress</p><p>Mind Blank</p><p>Telepathy</p><p></p><p>9th level</p><p>Astral Projection</p><p>Foresight</p><p>Imprisonment</p><p>Invulnerability</p><p>Prismatic Wall</p><p>Shapechange</p><p>True Polymorph</p><p>Weird</p><p></p><p>The common themes are Rituals, Advanced Necromancy or Illusions, Walls, and Signature Spells. While the Sorcerer picks up some elemental or nature spells, though not nearly as much.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7549889, member: 53176"] Edit: I ignored the "Good" part of this, because the total list needed to be made. Cantrips: Encode Thoughts Toll the Dead Level 1: Alarm (r) Cause Fear Chaos Bolt (Sorcerer Only) Find Familiar (r) Grease Identify (r) Illusory Script (r) Longstrider Protection from Evil Snare Tasha's Hideous Laughter Tenser's Floating Disk (r) Unseen servant (r) Level 2: Arcane Lock Continual Flame Flaming Sphere Flock of Familiars Gentle Repose (r) Locate Object Magic Mouth (r) Magic Weapon Melf's Acid Arrow Nystul's Magic Aura Ray of Enfeeblement Rope Trick Skywrite (r) 3rd level: Animate Dead Bestow Curse Daylight (Sorcerer) Feign Death (r) Galder's Tower Glyph of Warding Leomund's Tiny Hut (r) Life Transference Magic Circle Nondetection Phantom Steed (r) Remove Curse Sending Summon Lesser Demon Tiny Servant Vampiric Touch Wall of Sand Water Walk (Sorcerer) 4th level: Arcane Eye Conjure Minor Elemental Control Water Dominate Beast (Sorcerer) Elemental Bane Evard's Black Tentacles Fabricate Fire Shield Galder's Speedy Courier Hallucinatory Terrain Leomund's Secret Chest Locate Creature Mordenkainen's Faithful Hound Mordenkainen's Private Sanctum Otiluke's Resilient Sphere Phantasmal Killer Stone Shape Summon Greater Demon 5th Level: Bigby's Hand. Conjure Elemental Contact Other Plane (r) Dance Macabre Dawn Dream Geas Infernal Calling Insect Plague (Sorcerer) Mislead Modify Memory Negative Energy Flood Passwall Planar Binding Rary's Telepathic Bond (r) Scrying Steel Wind Strike Transmute Rock Wall of Force 6th Level Contingency Create Homunculus Create Undead Dawmij's Instant Summons (r) Flesh to Stone Guards and Wards Magic Jar Otiluke's Freezing Sphere Otto's Irresistible Dance Programmed Illusion Soul Cage Tenser's Transformation Wall of Ice. 7th Level Firestorm (Sorcerer) Forcecage Mirage Arcane Mordenkainen's Sword Mordenkainen's Magnificent Mansion Project Image Sequester Simulacrum Symbol 8th Level Antimagic Field Antipathy/Sympathy Clone Demiplane Earthquake (Sorcerer) Feeblemind Illusory Dragon Maddening Darkness Maze Mighty Fortress Mind Blank Telepathy 9th level Astral Projection Foresight Imprisonment Invulnerability Prismatic Wall Shapechange True Polymorph Weird The common themes are Rituals, Advanced Necromancy or Illusions, Walls, and Signature Spells. While the Sorcerer picks up some elemental or nature spells, though not nearly as much. [/QUOTE]
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